NBT Tags for Cat in Minecraft (Java Edition 1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a cat in Minecraft Java Edition (PC/Mac) 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.19/1.20, find NBT tags for cat in another version of Minecraft:

Background

In Minecraft Java Edition 1.19 and 1.20, the entity value for a cat is cat. The cat entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.

cat type 0 cat type 0 cat type 2 cat type 3 cat type 4 cat type 5 cat type 6 cat type 7 cat type 8 cat type 9 cat type 10

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as cat). The NBT tag is always surrounded in {} such as {variant:british_shorthair}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {variant:british_shorthair, NoAI:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for cat in Minecraft Java Edition (PC/Mac) 1.19 and 1.20:

NBT Tag Value (Description)
variant

tabby (Tabby)
black (Tuxedo)
red (Red Tabby)
siamese (Siamese)
british_shorthair (British Shorthair)
calico (Calico)
persian (Persian)
ragdoll (Ragdoll)
white (White)
jellie (Jellie)
all_black (Black)

Example
{variant:british_shorthair}

Owner

name (The player that owns the cat. When you set this tag, the OwnerUUID tag will automatically be populated with the appropriate UUID value for the player.)

Example
{Owner:DigMinecraft}

OwnerUUID

UUID (The UUID of the player that owns the cat. If you don't know the UUID for the player, set the Owner tag instead and the OwnerUUID tag will automatically be populated for you.)

Example
{OwnerUUID:7a56c6b6-ec14-4bcc-ae0b-bf8a753a1ac1}

CollarColor
0 (The collar is white)
1 (The collar is orange)
2 (The collar is magenta)
3 (The collar is light blue)
4 (The collar is yellow)
5 (The collar is lime)
6 (The collar is pink)
7 (The collar is gray)
8 (The collar is light gray)
9 (The collar is cyan)
10 (The collar is purple)
11 (The collar is blue)
12 (The collar is brown)
13 (The collar is green)
14 (The collar is red)
15 (The collar is black)


Example
{CollarColor:4}

Sitting

0 (The cat is standing)
1 (The cat is sitting)

Example
{Sitting:1}

InLove

ticks (The number of game ticks that the cat is in love mode and will try to breed with another cat)

Example
{InLove:400}

Age

ticks (The age of the cat in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby cat matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

CustomName

name (The name to assign to the cat)

Example
{CustomName:"\"Whiskers\""}

Health

number (The number of health points the cat has)

Example
{Health:10.0f}

AbsorptionAmount

number (The number of absorption health points the cat has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The cat will take damage like normal)
1 (The cat will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The cat will despawn naturally)
1 (The cat won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The cat will have artificial intelligence and will move/behave like normal)
1 (The cat will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The cat will make its usual noises in the game)
1 (The cat will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the cat is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the cat can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the cat has air left for)

Example
{Air:120}

id

cat (The entity value used to represent a cat in the Passengers tag)

Example
{id:cat}

Passengers

The mob that is riding on the cat. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a cat that is a Siamese:

/summon cat ~ ~ ~ {variant:siamese}

To summon a Calico cat that is named Whiskers:

/summon cat ~ ~ ~ {CustomName:"\"Whiskers\"", variant:calico}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=cat value, you can target cats:

@e[type=cat]

Target Selector Examples

To change the nearest cat to a Red Tabby:

/data merge entity @e[type=cat,limit=1,sort=nearest] {variant:red}

To kill all cats:

/kill @e[type=cat]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a cat in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: