You can summon a mule whenever you want using a cheat (game command) in Minecraft. This is done using the /summon command. There are many options for summoning mules. You can spawn one that is wild, tame or wearing a saddle and chest.
Let's explore how to do this.
The command to summon a mule is available in the following versions of Minecraft:
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Summon Command in Minecraft Java Edition (PC/Mac)
In Minecraft Java Edition (PC/Mac) 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20, the syntax to summon a mule using the /summon command is:
/summon mule [pos] [nbt]
In Minecraft Java Edition (PC/Mac) 1.8, 1.9 and 1.10, the syntax to summon a mule is:
/summon EntityHorse [x] [y] [z] {Type:2}
Definitions
- pos or x y z is optional. It is the x y z coordinate where the mule should spawn. If no coordinate is specified, the mule will spawn in the current location.
- {Type:2} is an optional NBT tag (formerly called data tag) used to specify a mule for EntityHorse. See NBT tags for EntityHorse.
- nbt is optional. It is a compound NBT tag (formerly called data tag) that sets a property for the mule such as {Tame:1} or {NoAI:1}. See NBT tags for mule.
Summon Command in Minecraft Pocket Edition (PE)
In Minecraft Pocket Edition (PE) 1.20, the syntax to summon a mule using the /summon command is:
/summon mule <nameTag> [spawnPos]
/summon mule [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Pocket Edition (PE) 1.16, 1.17, 1.18 and 1.19, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent] [nameTag]
/summon mule <nameTag> [spawnPos]
In Minecraft Pocket Edition (PE) 1.12, 1.13 and 1.14, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the mule should spawn. If no coordinate is specified, the mule will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the mule. See spawn events for mule.
- nameTag is the custom name to assign to the mule. It will appear as a nametag above the mule.
- xRot is the x-rotation that the mule is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the mule is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the mule will face when spawned.
- lookAtPositon is a set of x y z coordinates that the mule will face when spawned.
Summon Command in Minecraft Xbox One Edition
In Minecraft Xbox One Edition 1.20, the syntax to summon a mule using the /summon command is:
/summon mule <nameTag> [spawnPos]
/summon mule [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Xbox One Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent] [nameTag]
/summon mule <nameTag> [spawnPos]
In Minecraft Xbox One Edition 1.12, 1.13 and 1.14, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the mule should spawn. If no coordinate is specified, the mule will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the mule. See spawn events for mule.
- nameTag is the custom name to assign to the mule. It will appear as a nametag above the mule.
- xRot is the x-rotation that the mule is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the mule is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the mule will face when spawned.
- lookAtPositon is a set of x y z coordinates that the mule will face when spawned.
Summon Command in Minecraft PS4 Edition
In Minecraft PS4 Edition 1.20, the syntax to summon a mule using the /summon command is:
/summon mule <nameTag> [spawnPos]
/summon mule [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft PS4 Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent] [nameTag]
/summon mule <nameTag> [spawnPos]
In Minecraft PS4 Edition 1.14, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the mule should spawn. If no coordinate is specified, the mule will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the mule. See spawn events for mule.
- nameTag is the custom name to assign to the mule. It will appear as a nametag above the mule.
- xRot is the x-rotation that the mule is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the mule is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the mule will face when spawned.
- lookAtPositon is a set of x y z coordinates that the mule will face when spawned.
Summon Command in Minecraft Nintendo Switch Edition
In Minecraft NIntendo Switch Edition 1.20, the syntax to summon a mule using the /summon command is:
/summon mule <nameTag> [spawnPos]
/summon mule [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Nintendo Switch Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent] [nameTag]
/summon mule <nameTag> [spawnPos]
In Minecraft Nintendo Switch Edition 1.12, 1.13 and 1.14, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the mule should spawn. If no coordinate is specified, the mule will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the mule. See spawn events for mule.
- nameTag is the custom name to assign to the mule. It will appear as a nametag above the mule.
- xRot is the x-rotation that the mule is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the mule is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the mule will face when spawned.
- lookAtPositon is a set of x y z coordinates that the mule will face when spawned.
Summon Command in Minecraft Windows 10 Edition
In Minecraft Windows 10 Edition 1.20, the syntax to summon a mule using the /summon command is:
/summon mule <nameTag> [spawnPos]
/summon mule [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon mule [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Windows 10 Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent] [nameTag]
/summon mule <nameTag> [spawnPos]
In Minecraft Windows 10 Edition 1.12, 1.13 and 1.14, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the mule should spawn. If no coordinate is specified, the mule will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the mule. See spawn events for mule.
- nameTag is the custom name to assign to the mule. It will appear as a nametag above the mule.
- xRot is the x-rotation that the mule is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the mule is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the mule will face when spawned.
- lookAtPositon is a set of x y z coordinates that the mule will face when spawned.
Summon Command in Minecraft Education Edition
In Minecraft Education Edition 1.14.31, 1.17.30 and 1.18.32, the syntax to summon a mule using the /summon command is:
/summon mule [spawnPos] [spawnEvent] [nameTag]
/summon mule <nameTag> [spawnPos]
In Minecraft Education Edition 1.12, the syntax to summon a mule is:
/summon mule [spawnPos] [spawnEvent]
In Minecraft Education Edition 1.9 and older, the syntax to summon a mule is:
/summon mule [spawnPos]
Definitions
- spawnPos is optional. It is the x y z coordinate where the mule should spawn. If no coordinate is specified, the mule will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the mule. See spawn events for mule.
- nameTag is the custom name to assign to the mule. It will appear as a nametag above the mule.
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Example in Java Edition (PC/Mac) 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20
To summon a wild mule in Minecraft 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20:
/summon mule
To summon a tame mule:
/summon mule ~ ~ ~ {Tame:1}
To summon a tame mule wearing a saddle and chest:
/summon mule ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}, ChestedHorse:1}
Example in Java Edition (PC/Mac) 1.8, 1.9 and 1.10
To summon a wild mule in Minecraft 1.8, 1.9 and 1.10:
/summon EntityHorse ~ ~ ~ {Type:2}
To summon a tame mule:
/summon EntityHorse ~ ~ ~ {Type:2, Tame:1}
To summon a tame mule wearing a saddle and chest:
/summon EntityHorse ~ ~ ~ {Type:2, Tame:1, SaddleItem:{id:saddle,Count:1}, ChestedHorse:1}
Example in Pocket Edition (PE)
To summon a mule in Minecraft PE:
/summon mule
To summon a mule at the coordinates (12, 65, -8):
/summon mule 12 65 -8
Example in Xbox One Edition
To summon a mule in Minecraft Xbox One Edition:
/summon mule
To summon a mule that is 4 blocks West of your current position:
/summon mule ~-4 ~ ~
Example in PS4 Edition
To summon a mule in Minecraft PS4 Edition:
/summon mule
To summon a mule at the coordinates (8, 67, 100):
/summon mule 8 67 100
Example in Nintendo Switch Edition
To summon a mule in Minecraft Nintendo Switch Edition:
/summon mule
To summon a mule at the coordinates (8, 72, 100):
/summon mule 8 72 100
Example in Windows 10 Edition
To summon a mule in Minecraft Windows 10 Edition:
/summon mule
To summon a mule that is 1 block above your current position:
/summon mule ~ ~1 ~
Example in Education Edition
To summon a mule in Minecraft Education Edition:
/summon mule
To summon a mule at the coordinates (-70, 63, 12):
/summon mule -70 63 12
In this example, we are going to summon a tamed mule that is wearing a saddle and a chest in Minecraft Java Edition (PC/Mac) 1.20 with the following command:
Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window. Press the Enter key to run the command.
Congratulations, you have summoned a mule in Minecraft.
If you need help with /summon commands, you can use these tools to automatically generate commands for you: