feature list (java edition 1.18.2)

Feature List (Java Edition 1.18.2)

In Minecraft Java Edition (PC/Mac) 1.18.2, each feature has a name assigned to it. Minecraft will place these features when generating the world, but you can also choose to create these features whenever you want using the /placefeature command.

Here is an interactive list of the feature names in Minecraft Java Edition (PC/Mac) 1.18.2.

(Enter a value in the field above to find features in the table below)

Feature Name
acacia
amethyst_geode
bamboo_no_podzol
bamboo_some_podzol
bamboo_vegetation
basalt_blobs
basalt_pillar
birch
birch_bees_0002
birch_bees_002
birch_bees_005
birch_tall
blackstone_blobs
blue_ice
bonus_chest
cave_vine
cave_vine_in_moss
chorus_plant
clay_pool_with_dripleaves
clay_with_dripleaves
crimson_forest_vegetation
crimson_forest_vegetation_bonemeal
crimson_fungus
crimson_fungus_planted
dark_forest_vegetation
dark_oak
delta
desert_well
disk_clay
disk_gravel
disk_sand
dripleaf
dripstone_cluster
end_gateway_delayed
end_gateway_return
end_island
end_spike
fancy_oak
fancy_oak_bees
fancy_oak_bees_0002
fancy_oak_bees_002
fancy_oak_005
flower_default
flower_flower_forest
flower_meadow
flower_plain
flower_swamp
forest_flowers
forest_rock
fossil_coal
fossil_diamonds
freeze_top_layer
glow_lichen
glowstone_extra
huge_brown_mushroom
huge_red_mushroom
ice_patch
ice_spike
iceberg_blue
iceberg_packed
jungle_bush
jungle_tree
jungle_tree_no_vine
kelp
lake_lava
large_basalt_columns
large_dripstone
lush_caves_clay
meadow_trees
mega_jungle_tree
mega_pine
mega_spruce
monster_room
moss_patch
moss_patch_bonemeal
moss_patch_ceiling
moss_vegetation
mushroom_island_vegetation
nether_sprouts
nether_sprouts_bonemeal
oak
oak_bees_0002
oak_bees_002
oak_bees_005
ore_ancient_debris_large
ore_ancient_debris_small
ore_andesite
ore_blackstone
ore_clay
ore_coal
ore_coal_buried
ore_copper_large
ore_copper_small
ore_diamond_buried
ore_diamond_large
ore_diamond_small
ore_diorite
ore_dirt
ore_emerald
ore_gold
ore_gold_buried
ore_granite
ore_gravel
ore_gravel_nether
ore_infested
ore_iron
ore_iron_small
ore_lapis
ore_lapis_buried
ore_magma
ore_nether_quartz
ore_quartz
ore_redstone
ore_soul_sand
ore_tuff
patch_berry_bush
patch_brown_mushroom
patch_cactus
patch_crimson_roots
patch_dead_bush
patch_fire
patch_grass
patch_grass_jungle
patch_large_fern
patch_melon
patch_pumpkin
patch_red_mushroom
patch_soul_fire
patch_sugar_cane
patch_sunflower
patch_taiga_grass
patch_tall_grass
patch_waterlily
pile_hay
pile_ice
pile_melon
pile_pumpkin
pile_snow
pine
pointed_dripstone
rooted_azalea_tree
sea_pickle
seagrass_mid
seagrass_short
seagrass_simple
seagrass_slightly_less_short
seagrass_tall
single_piece_of_grass
small_basalt_columns
spore_blossom
spring_lava_frozen
spring_lava_nether
spring_lava_overworld
spring_nether_closed
spring_nether_open
spring_water
spruce
super_birch_bees
super_birch_bees_0002
swamp_oak
trees_birch_and_oak
trees_flower_forest
trees_grove
trees_jungle
trees_old_grown_pine_taiga
trees_old_growth_spruce_taiga
trees_plains
trees_savanna
trees_sparse_jungle
trees_taiga
trees_water
trees_windswept_hills
twisting_vines
twisting_vines_bonemeal
underwater_magma
vines
void_start_platform
warm_ocean_vegetation
warped_forest_vegetation
warped_forest_vegetation_bonemeal
warped_fungus
warped_fungus_planted
weeping vines

Example of how to use a Feature Name in /placefeature command

The feature name comes in handy when you want to place a feature at specific coordinates in the game.

For example, you could place end_island 8 blocks above your current position:

/placefeature end_island ~ ~8 ~