NBT Tags for Armor Stand in Minecraft (Java Edition 1.10)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an armor stand in Minecraft Java Edition (PC/Mac) 1.10.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for armor stand in another version of Minecraft:
Background
In Minecraft Java Edition 1.10, the entity value for an armor stand is ArmorStand
. The ArmorStand
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as ArmorStand
). The NBT tag is always surrounded in {} such as {ShowArms:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {ShowArms:1, NoGravity:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for ArmorStand
in Minecraft Java Edition (PC/Mac) 1.10:
NBT Tag | Value (Description) | Works With |
---|---|---|
NoGravity | 0 (The armor stand sits on the ground) Example |
/summon /entitydata |
ShowArms | 0 (The armor stand will not have arms) Example |
/summon /entitydata |
Invisible | 0 (The armor stand is visible) Example |
/summon /entitydata |
Small | 0 (The armor stand is normal size) Example |
/summon /entitydata |
NoBasePlate | 0 (The armor stand has a base plate) Example |
/summon /entitydata |
ArmorItems | Items of armor that are hanging on the armor stand, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /entitydata |
Pose | The pose for the armor stand which can be up to 6 data tags: Head, Body, LeftArm, RightArm, LeftLeg and RightLeg. (See below for explanation) Syntax Example |
/summon /entitydata |
Head | It is used within the Pose data tag to specify the position of the head. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /entitydata |
Body | It is used within the Pose data tag to specify the position of the body. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /entitydata |
LeftArm | It is used within the Pose data tag to specify the position of the left arm. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /entitydata |
RightArm | It is used within the Pose data tag to specify the position of the right arm. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /entitydata |
LeftLeg | It is used within the Pose data tag to specify the position of the left leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /entitydata |
RightLeg | It is used within the Pose data tag to specify the position of the right leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the armor stand (use UUIDLeast and UUIDMost to target/find a particular armor stand in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the armor stand (use UUIDLeast and UUIDMost to target/find a particular armor stand in the game) Example |
/summon /entitydata |
id | ArmorStand (The entity value used to represent an armor stand in the EntityTag or Passengers tag) Example |
/summon /give |
NBT Tag Examples
To summon an armor stand that has arms:
/summon ArmorStand ~ ~ ~ {ShowArms:1}
To summon a floating armor stand with no base plate:
/summon ArmorStand ~ ~2 ~1 {NoGravity:1, NoBasePlate:1}
To summon an armor stand with an iron helmet and iron boots:
/summon ArmorStand ~ ~ ~ {ArmorItems:[{Count:1,id:iron_boots}, {}, {}, {Count:1,id:iron_helmet}]}
To summon an invisible armor stand with a Steve head (looks like a floating Steve head):
/summon ArmorStand ~ ~ ~1 {Invisible:1, ArmorItems:[{}, {}, {}, {Count:1,id:skull,Damage:3}]}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=ArmorStand
value, you can target armor stands:
@e[type=ArmorStand]
You can also add a radius value to target armor stands within a certain radius of blocks (for example, r=5
lets you target armor stands within a 5 block radius of where the command is run):
@e[type=ArmorStand,r=5]
Target Selector Examples
To show all armor stands within a 5 block radius:
/entitydata @e[type=ArmorStand,r=5] {Invisible:0}
To test for all armor stands within a 50 block radius:
/testfor @e[type=ArmorStand,r=50]
To summon a lightning bolt at all armor stands:
/execute @e[type=ArmorStand] ~ ~ ~ /summon LightningBolt
To kill all armor stands:
/kill @e[type=ArmorStand]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an armor stand in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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