NBT Tags for Blaze in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a blaze in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for blaze in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a blaze is Blaze. The Blaze entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

blaze

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Blaze). The NBT tag is always surrounded in {} such as {CustomName:Smokey}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Smokey, NoAI:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Blaze in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
CustomName

name (The name to assign to the blaze. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Smokey}
{CustomName:"The Killer"}

Health

number (The number of health points the blaze has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the blaze has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The blaze will take damage like normal)
1 (The blaze will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The blaze will despawn naturally)
1 (The blaze won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The blaze will have artificial intelligence and will move/behave like normal)
1 (The blaze will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent

0 (The blaze will make its usual noises in the game)
1 (The blaze will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the blaze is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the blaze can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the blaze has air left for)

Example
{Air:120}

ArmorItems

Since a blaze does not wear armor, you can use this data tag to list 4 items that you want the blaze to drop when it is killed (4 custom drops)

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the blaze is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the blaze (use UUIDLeast and UUIDMost to target/find a particular blaze in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the blaze (use UUIDLeast and UUIDMost to target/find a particular blaze in the game)

Example
{UUIDMost:4420078606457655279L}

id

Blaze (The entity value used to represent a blaze in the EntityTag or Passengers tag)

Example
{id:Blaze}

Passengers

The mob that is riding on the blaze. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon a blaze with a custom name of Smokey:

/summon Blaze ~ ~ ~ {CustomName:Smokey}

To summon a blaze that is named Smokey and no artificial intelligence:

/summon Blaze ~ ~ ~ {CustomName:Smokey, NoAI:1}

To summon a blaze that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:

/summon Blaze ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a blaze spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Blaze}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Blaze value, you can target blazes:

@e[type=Blaze]

You can also add a radius value to target blazes within a certain radius of blocks (for example, r=5 lets you target blazes within a 5 block radius of where the command is run):

@e[type=Blaze,r=5]

Target Selector Examples

To give all blazes the name Smokey within a 5 block radius:

/entitydata @e[type=Blaze,r=5] {CustomName:Smokey}

To test for all blazes within a 50 block radius:

/testfor @e[type=Blaze,r=50]

To summon a lightning bolt at all blazes:

/execute @e[type=Blaze] ~ ~ ~ /summon LightningBolt

To kill all blazes:

/kill @e[type=Blaze]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a blaze in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: