NBT Tags for Creeper in Minecraft (Java Edition 1.10)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a creeper in Minecraft Java Edition (PC/Mac) 1.10.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for creeper in another version of Minecraft:
Background
In Minecraft Java Edition 1.10, the entity value for a creeper is Creeper
. The Creeper
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as Creeper
). The NBT tag is always surrounded in {} such as {powered:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {powered:1, NoAI:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for Creeper
in Minecraft Java Edition (PC/Mac) 1.10:
NBT Tag | Value (Description) | Works With |
---|---|---|
powered | 0 (The creeper is a normal creeper and not a charged creeper) Example |
/summon /entitydata |
Fuse | ticks (The number of game ticks until the creeper explodes - there are 20 ticks in a second) Example |
/entitydata |
ignited | 0 (The creeper has not ignited its fuse) Example |
/summon /entitydata |
ExplosionRadius | number (The radius of the creeper explosion in blocks) Example |
/entitydata |
CustomName | name (The name to assign to the creeper. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the creeper has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the creeper has) Example |
/summon /entitydata |
Invulnerable | 0 (The creeper will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The creeper will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The creeper will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The creeper will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the creeper is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the creeper can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the creeper has air left for) Example |
/summon /entitydata |
ArmorItems | Since a creeper does not wear armor, you can use this data tag to list 4 items that you want the creeper to drop when it is killed (4 custom drops) Syntax Example |
/summon /entitydata |
ArmorDropChances | The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the creeper is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the creeper (use UUIDLeast and UUIDMost to target/find a particular creeper in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the creeper (use UUIDLeast and UUIDMost to target/find a particular creeper in the game) Example |
/summon /entitydata |
id | Creeper (The entity value used to represent a creeper in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the creeper. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a charged creeper:
/summon Creeper ~ ~ ~ {powered:1}
To summon a charged creeper with no artificial intelligence:
/summon Creeper ~ ~ ~ {powered:1, NoAI:1}
To summon a creeper that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:
/summon Creeper ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a creeper spawn egg in Minecraft Java Edition (PC/Mac) 1.10:
/give @p spawn_egg 1 0 {EntityTag:{id:Creeper}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Creeper
value, you can target creepers:
@e[type=Creeper]
You can also add a radius value to target creepers within a certain radius of blocks (for example, r=5
lets you target creepers within a 5 block radius of where the command is run):
@e[type=Creeper,r=5]
Target Selector Examples
To change all creepers into charged creepers within a 5 block radius:
/entitydata @e[type=Creeper,r=5] {powered:1}
To test for all creepers within a 50 block radius:
/testfor @e[type=Creeper,r=50]
To summon a lightning bolt at all creepers:
/execute @e[type=Creeper] ~ ~ ~ /summon LightningBolt
To kill all creepers:
/kill @e[type=Creeper]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a creeper in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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