NBT Tags for Endermite in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an endermite in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for endermite in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for an endermite is Endermite. The Endermite entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

endermite

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Endermite). The NBT tag is always surrounded in {} such as {CustomName:Endie}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Endie, Health:8.0f}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Endermite in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
CustomName

name (The name to assign to the endermite. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Endie}
{CustomName:"My Endermite"}

Health

number (The number of health points the endermite has)

Example
{Health:8.0f}

AbsorptionAmount

number (The number of absorption health points the endermite has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The endermite will take damage like normal)
1 (The endermite will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The endermite will despawn naturally)
1 (The endermite won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The endermite will have artificial intelligence and will move/behave like normal)
1 (The endermite will have no artificial intelligence and will not teleport)

Example
{NoAI:1}

Silent

0 (The endermite will make its usual noises in the game)
1 (The endermite will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the endermite is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the endermite can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the endermite has air left for)

Example
{Air:120}

ArmorItems

Since an endermite does not wear armor, you can use this data tag to list 4 items that you want the endermite to drop when it is killed (4 custom drops)

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the endermite is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the endermite (use UUIDLeast and UUIDMost to target/find a particular endermite in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the endermite (use UUIDLeast and UUIDMost to target/find a particular endermite in the game)

Example
{UUIDMost:4420078606457655279L}

id

Endermite (The entity value used to represent an endermite in the EntityTag or Passengers tag)

Example
{id:Endermite}

Passengers

The mob that is riding on the endermite. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon an endermite with a custom name of Endie:

/summon Endermite ~ ~ ~ {CustomName:Endie}

To summon an endermite that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:

/summon Endermite ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a endermite spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Endermite}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Endermite value, you can target endermites:

@e[type=Endermite]

You can also add a radius value to target endermites within a certain radius of blocks (for example, r=5 lets you target endermites within a 5 block radius of where the command is run):

@e[type=Endermite,r=5]

Target Selector Examples

To change all endermites to have 25 health points within a 5 block radius:

/entitydata @e[type=Endermite,r=5] {Health:25.0f}

To test for all endermites within a 50 block radius:

/testfor @e[type=Endermite,r=50]

To summon a lightning bolt at all endermites:

/execute @e[type=Endermite] ~ ~ ~ /summon LightningBolt

To kill all endermites:

/kill @e[type=Endermite]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an endermite in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: