NBT Tags for Fox in Minecraft (Java Edition 1.14/1.15)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a fox in Minecraft Java Edition (PC/Mac) 1.14 and 1.15.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.14/1.15, find NBT tags for fox in another version of Minecraft:

Background

In Minecraft Java Edition 1.14 and 1.15, the entity value for a fox is fox. The fox entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.

fox snowy fox

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as fox). The NBT tag is always surrounded in {} such as {Type:red}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Type:red, NoAI:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for fox in Minecraft Java Edition (PC/Mac) 1.14 and 1.15:

NBT Tag Value (Description)
Type

red (Red fox)
snow (Snowy fox)

Example
{Type:snow}

CanPickUpLoot

0 (The fox can not pick up loot off the ground in its mouth)
1 (The fox can pick up loot off the ground in its mouth)

Example
{CanPickUpLoot:0}

TrustedUUIDs

array of UUIDs (A list of the player UUIDs that the fox trusts)

Example
{TrustedUUIDs:[7a56c6b6-ec14-4bcc-ae0b-bf8a753a1ac1]}

Sleeping

0 (The fox is not sleeping)
1 (The fox is sleeping)

Example
{Sleeping:1}

InLove

ticks (The number of game ticks that the fox is in love mode and will try to breed with another fox)

Example
{InLove:400}

Age

ticks (The age of the fox in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby fox matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

CustomName

name (The name to assign to the fox)

Example
{CustomName:"\"Whiskers\""}

Health

number (The number of health points the fox has)

Example
{Health:10.0f}

AbsorptionAmount

number (The number of absorption health points the fox has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The fox will take damage like normal)
1 (The fox will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The fox will despawn naturally)
1 (The fox won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The fox will have artificial intelligence and will move/behave like normal)
1 (The fox will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The fox will make its usual noises in the game)
1 (The fox will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the fox is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the fox can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the fox has air left for)

Example
{Air:120}

HandItems

Items that the fox is holding in its mouth. The fox can hold up to 2 items

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:emerald}, {Count:1,id:wheat}]}

HandDropChances

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the fox is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the fox (use UUIDLeast and UUIDMost to target/find a particular fox in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the fox (use UUIDLeast and UUIDMost to target/find a particular fox in the game)

Example
{UUIDMost:4420078606457655279L}

id

fox (The entity value used to represent a fox in the Passengers tag)

Example
{id:fox}

Passengers

The mob that is riding on the fox. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a red fox:

/summon fox ~ ~ ~ {Type:red}

To summon a snowy fox that is named Scout:

/summon fox ~ ~ ~ {Type:snow, CustomName:"\"Scout\""}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=fox value, you can target foxs:

@e[type=fox]

Target Selector Examples

To change the nearest fox to a red fox:

/data merge entity @e[type=fox,limit=1,sort=nearest] {Type:red}

To kill all foxs:

/kill @e[type=fox]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a fox in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: