NBT Tags for Giant in Minecraft (Java Edition 1.11/1.12)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a giant in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for giant in another version of Minecraft:

Background

In Minecraft Java Edition 1.11 and 1.12, the entity value for a giant is giant. The giant entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

giant

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as giant). The NBT tag is always surrounded in {} such as {CustomName:Argos}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Argos, NoAI:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for giant in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:

NBT Tag Value (Description)
CustomName

name (The name to assign to the giant. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Argos}
{CustomName:"The Giant"}

Health

number (The number of health points the giant has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the giant has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The giant will take damage like normal)
1 (The giant will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The giant will despawn naturally)
1 (The giant won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The giant will have artificial intelligence and will move/behave like normal)
1 (The giant will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent

0 (The giant will make its usual noises in the game)
1 (The giant will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the giant is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the giant can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the giant has air left for)

Example
{Air:120}

HandItems

Items that the giant is holding in its hands, listed in this order: right hand, left hand

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:diamond_sword}, {Count:1,id:shield}]}

HandDropChances

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the giant is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

ArmorItems

Items of armor that the giant is wearing, listed in this order: boots, leggings, chestplate, helmet

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the giant is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the giant (use UUIDLeast and UUIDMost to target/find a particular giant in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the giant (use UUIDLeast and UUIDMost to target/find a particular giant in the game)

Example
{UUIDMost:4420078606457655279L}

id

giant (The entity value used to represent a giant in the EntityTag or Passengers tag)

Example
{id:giant}

Passengers

The mob that is riding on the giant. Use the entity value for the passenger mob. Although the Passengers data tag is valid for a giant, the giant will crush the passenger mob when it spawns.

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a giant named Argos:

/summon giant ~ ~ ~ {CustomName:Argos}

To summon a giant carrying an iron sword and shield:

/summon giant ~ ~1 ~ {HandItems:[{Count:1,id:iron_sword}, {Count:1,id:shield}]}

To summon a giant wearing a full set of golden armor (use a command block to run this command):

/summon giant ~ ~1 ~ {ArmorItems:[{Count:1,id:golden_boots}, {Count:1,id:golden_leggings}, {Count:1,id:golden_chestplate}, {Count:1,id:golden_helmet}]}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=giant value, you can target giants:

@e[type=giant]

You can also add a radius value to target giants within a certain radius of blocks (for example, r=5 lets you target giants within a 5 block radius of where the command is run):

@e[type=giant,r=5]

Target Selector Examples

To give all giants an iron sword and shield within a 20 block radius:

/entitydata @e[type=giant,r=20] {HandItems:[{Count:1,id:iron_sword}, {Count:1,id:shield}]}

To test for all giants within a 50 block radius:

/testfor @e[type=giant,r=50]

To summon a lightning bolt at all giants:

/execute @e[type=giant] ~ ~ ~ /summon lightning_bolt

To kill all giants:

/kill @e[type=giant]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a giant in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: