NBT Tags for Giant in Minecraft (Java Edition 1.11/1.12)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a giant in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for giant in another version of Minecraft:
Background
In Minecraft Java Edition 1.11 and 1.12, the entity value for a giant is giant
. The giant
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as giant
). The NBT tag is always surrounded in {} such as {CustomName:Argos}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Argos, NoAI:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for giant
in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
NBT Tag | Value (Description) | Works With |
---|---|---|
CustomName | name (The name to assign to the giant. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the giant has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the giant has) Example |
/summon /entitydata |
Invulnerable | 0 (The giant will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The giant will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The giant will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The giant will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the giant is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the giant can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the giant has air left for) Example |
/summon /entitydata |
HandItems | Items that the giant is holding in its hands, listed in this order: right hand, left hand Syntax Example |
/summon /entitydata |
HandDropChances | The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the giant is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
ArmorItems | Items of armor that the giant is wearing, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /entitydata |
ArmorDropChances | The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the giant is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the giant (use UUIDLeast and UUIDMost to target/find a particular giant in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the giant (use UUIDLeast and UUIDMost to target/find a particular giant in the game) Example |
/summon /entitydata |
id | giant (The entity value used to represent a giant in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the giant. Use the entity value for the passenger mob. Although the Passengers data tag is valid for a giant, the giant will crush the passenger mob when it spawns. Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a giant named Argos:
/summon giant ~ ~ ~ {CustomName:Argos}
To summon a giant carrying an iron sword and shield:
/summon giant ~ ~1 ~ {HandItems:[{Count:1,id:iron_sword}, {Count:1,id:shield}]}
To summon a giant wearing a full set of golden armor (use a command block to run this command):
/summon giant ~ ~1 ~ {ArmorItems:[{Count:1,id:golden_boots}, {Count:1,id:golden_leggings}, {Count:1,id:golden_chestplate}, {Count:1,id:golden_helmet}]}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=giant
value, you can target giants:
@e[type=giant]
You can also add a radius value to target giants within a certain radius of blocks (for example, r=5
lets you target giants within a 5 block radius of where the command is run):
@e[type=giant,r=5]
Target Selector Examples
To give all giants an iron sword and shield within a 20 block radius:
/entitydata @e[type=giant,r=20] {HandItems:[{Count:1,id:iron_sword}, {Count:1,id:shield}]}
To test for all giants within a 50 block radius:
/testfor @e[type=giant,r=50]
To summon a lightning bolt at all giants:
/execute @e[type=giant] ~ ~ ~ /summon lightning_bolt
To kill all giants:
/kill @e[type=giant]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a giant in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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