NBT Tags for Zombie Pigman in Minecraft (Java Edition 1.10)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie pigman in Minecraft Java Edition (PC/Mac) 1.10.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for zombie pigman in another version of Minecraft:
Background
In Minecraft Java Edition 1.10, the entity value for a zombie pigman is PigZombie
. The PigZombie
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as PigZombie
). The NBT tag is always surrounded in {} such as {CustomName:Destroyer}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Destroyer, IsBaby:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for PigZombie
in Minecraft Java Edition (PC/Mac) 1.10:
NBT Tag | Value (Description) | Works With |
---|---|---|
IsBaby | 0 (The zombie pigman will be a full grown adult) Example |
/summon /entitydata |
CanPickUpLoot | 0 (The zombie pigman can not pick up loot off the ground) Example |
/summon /entitydata |
CanBreakDoors | 0 (The zombie pigman can not break down wooden doors or iron doors) Example |
/summon /entitydata |
ConversionTime | time (The number of game ticks until the zombie pigman is converted back to a pig. If the ConversionTime is -1, the zombie pigman is not undergoing the process of converting back to a pig) Example |
/summon /entitydata |
Anger | number (Specifies how aggressive the zombie pigman is to a player. The higher the value, the more aggressive. A value of 0 means the zombie pigman is not aggressive towards a player) Example |
/summon /entitydata |
HurtBy | UUID (The UUID of the last player that attacked and damaged the zombie pigman) Example |
/summon /entitydata |
CustomName | name (The name to assign to the zombie pigman. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the zombie pigman has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the zombie pigman has) Example |
/summon /entitydata |
Invulnerable | 0 (The zombie pigman will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The zombie pigman will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The zombie pigman will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The zombie pigman will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the zombie pigman is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the zombie pigman can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the zombie pigman has air left for) Example |
/summon /entitydata |
HandItems | Items that the zombie pigman is holding in its hands, listed in this order: right hand, left hand Syntax Example |
/summon /entitydata |
HandDropChances | The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the zombie is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
ArmorItems | Items of armor that the zombie pigman is wearing, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /entitydata |
ArmorDropChances | The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the zombie pigman is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the zombie pigman (use UUIDLeast and UUIDMost to target/find a particular zombie pigman in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the zombie pigman (use UUIDLeast and UUIDMost to target/find a particular zombie pigman in the game) Example |
/summon /entitydata |
id | PigZombie (The entity value used to represent a zombie pigman in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the zombie pigman. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a zombie pigman that is named Destoyer:
/summon PigZombie ~ ~ ~ {CustomName:Destroyer}
To summon a baby zombie pigman that is named Tiny:
/summon PigZombie ~ ~ ~ {CustomName:Tiny, IsBaby:1}
To summon a zombie pigman that is named "The Killer" who is wearing a set of full diamond armor. Use a command block to run this command:
/summon PigZombie ~ ~1 ~ {CustomName:"The Destoyer", ArmorItems:[{id:diamond_boots}, {id:diamond_leggings}, {id:diamond_chestplate}, {id:diamond_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a zombie pigman spawn egg in Minecraft Java Edition (PC/Mac) 1.10:
/give @p spawn_egg 1 0 {EntityTag:{id:PigZombie}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=PigZombie
value, you can target zombie pigman:
@e[type=PigZombie]
You can also add a radius value to target zombie pigman within a certain radius of blocks (for example, r=5
lets you target zombie pigman within a 5 block radius of where the command is run):
@e[type=PigZombie,r=5]
Target Selector Examples
To change all zombie pigman to baby zombie pigman within a 5 block radius:
/entitydata @e[type=PigZombie,r=5] {IsBaby:1}
To test for all zombie pigman within a 50 block radius:
/testfor @e[type=PigZombie,r=50]
To summon a lightning bolt at all zombie pigman:
/execute @e[type=PigZombie] ~ ~ ~ /summon LightningBolt
To kill all zombie pigman:
/kill @e[type=PigZombie]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a zombie pigman in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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