NBT Tags for Pufferfish in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a pufferfish in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for pufferfish in another version of Minecraft:

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a pufferfish is pufferfish. The pufferfish entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.

pufferfish

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as pufferfish). The NBT tag is always surrounded in {} such as {NoAI:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {NoAI:1,CustomName:"\"Fishy\""}.

List of NBT Tags

Here is a list of the NBT tags that you can use for pufferfish in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
FromBucket

0 (The pufferfish is not from a Bucket of Pufferfish)
1 (The pufferfish is from a Bucket of Pufferfish)

Example
{FromBucket:0}

PuffState

0 (The pufferfish is a normal state and not puffed out at all)
1 (The pufferfish is partially puffed out)
2 (The pufferfish is fully puffed out)

Example
{PuffState:0}

CustomName

name (The name to assign to the pufferfish)

Example
{CustomName:"\"Spike\""}

Health

number (The number of health points the pufferfish has)

Example
{Health:10.0f}

AbsorptionAmount

number (The number of absorption health points the pufferfish has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The pufferfish will take damage like normal)
1 (The pufferfish will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The pufferfish will despawn naturally)
1 (The pufferfish won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The pufferfish will have artificial intelligence and will move/behave like normal)
1 (The pufferfish will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The pufferfish will make its usual noises in the game)
1 (The pufferfish will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the pufferfish is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the pufferfish can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the pufferfish has air left for)

Example
{Air:120}

id

pufferfish (The entity value used to represent a pufferfish in the Passengers tag)

Example
{id:pufferfish}

Passengers

The mob that is riding on the pufferfish. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a pufferfish that has no artificial intelligence:

/summon pufferfish ~ ~ ~ {NoAI:1}

To summon a pufferfish that is named Spike and has no artificial intelligence:

/summon pufferfish ~ ~ ~ {CustomName:"\"Spike\"", NoAI:1}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=pufferfish value, you can target pufferfish:

@e[type=pufferfish]

Target Selector Examples

To change the nearest pufferfish to have no artificial intelligence:

/data merge entity @e[type=pufferfish,limit=1,sort=nearest] {NoAI:1}

To kill all pufferfish:

/kill @e[type=pufferfish]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a pufferfish in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: