NBT Tags for Skeleton in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a skeleton in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for skeleton in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a skeleton is Skeleton. The Skeleton entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

Skeletonis used as the entity value for both skeleton and wither skeleton in Minecraft 1.10:

skeleton wither skeleton

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Skeleton). The NBT tag is always surrounded in {} such as {SkeletonType:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {SkeletonType:1, CustomName:Bones}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Skeleton in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
SkeletonType

0 (The skeleton is a normal skeleton)
1 (The skeleton is a wither skeleton)

Example
{SkeletonType:1}

CanPickUpLoot

0 (The skeleton can not pick up loot off the ground)
1 (The skeleton can pick up loot off the ground)

Example
{CanPickUpLoot:0}

CustomName

name (The name to assign to the skeleton. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Bones}
{CustomName:"The Killer"}

Health

number (The number of health points the skeleton has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the skeleton has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The skeleton will take damage like normal)
1 (The skeleton will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The skeleton will despawn naturally)
1 (The skeleton won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The skeleton will have artificial intelligence and will move/behave like normal)
1 (The skeleton will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent

0 (The skeleton will make its usual noises in the game)
1 (The skeleton will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the skeleton is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the skeleton can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the skeleton has air left for)

Example
{Air:120}

HandItems

Items that the skeleton is holding in its hands, listed in this order: right hand, left hand

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:diamond_sword}, {Count:1,id:shield}]}

HandDropChances

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the skeleton is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

ArmorItems

Items of armor that the skeleton is wearing, listed in this order: boots, leggings, chestplate, helmet

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the skeleton is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the skeleton (use UUIDLeast and UUIDMost to target/find a particular skeleton in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the skeleton (use UUIDLeast and UUIDMost to target/find a particular skeleton in the game)

Example
{UUIDMost:4420078606457655279L}

id

Skeleton (The entity value used to represent a skeleton in the EntityTag or Passengers tag)

Example
{id:Skeleton}

Passengers

The mob that is riding on the skeleton. Use the entity value for the passenger mob

Example of zombie as passenger
Passengers:[{id:Zombie}]

NBT Tag Examples

To summon a wither skeleton:

/summon Skeleton ~ ~ ~ {SkeletonType:1}

To summon a wither skeleton that is named Bones:

/summon Skeleton ~ ~ ~ {SkeletonType:1, CustomName:Bones}

To summon a skeleton that is named "The Killer" who is wearing a set of full diamond armor. Use a command block to run this command:

/summon Skeleton ~ ~1 ~ {CustomName:"The Killer", ArmorItems:[{id:diamond_boots}, {id:diamond_leggings}, {id:diamond_chestplate}, {id:diamond_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a skeleton spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Skeleton}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Skeleton value, you can target skeletons:

@e[type=Skeleton]

You can also add a radius value to target skeletons within a certain radius of blocks (for example, r=5 lets you target skeletons within a 5 block radius of where the command is run):

@e[type=Skeleton,r=5]

Target Selector Examples

To change all skeletons into wither skeletons within a 5 block radius:

/entitydata @e[type=Skeleton,r=5] {SkeletonType:1}

To test for all skeletons within a 9 block radius:

/testfor @e[type=Skeleton,r=9]

To summon a lightning bolt at all skeletons:

/execute @e[type=Skeleton] ~ ~ ~ /summon LightningBolt

To kill all skeletons:

/kill @e[type=Skeleton]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a skeleton in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: