NBT Tags for Zombie in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for zombie in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a zombie is Zombie. The Zombie entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

Zombieis used as the entity value for both zombie and zombie villager in Minecraft 1.10:

zombie zombie villager

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Zombie). The NBT tag is always surrounded in {} such as {IsBaby:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {IsBaby:1, IsVillager:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Zombie in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
IsVillager

0 (The zombie is a normal zombie)
1 (The zombie is a zombie villager)

Example
{IsVillager:1}

IsBaby

0 (The zombie will be a full grown adult zombie)
1 (The zombie will be a baby zombie)

Example
{IsBaby:1}

CanPickUpLoot

0 (The zombie can not pick up loot off the ground)
1 (The zombie can pick up loot off the ground)

Example
{CanPickUpLoot:0}

CanBreakDoors

0 (The zombie can not break down wooden doors or iron doors)
1 (The zombie can break down wooden doors but still can not break down iron doors)

Example
{CanBreakDoors:0}

ConversionTime

time (The number of game ticks until the zombie villager is converted back to a villager. If the ConversionTime is -1, the zombie villager is not undergoing the process of converting back to a villager)

Example
{ConversionTime:60}

CustomName

name (The name to assign to the zombie. If the name has spaces, you need to surrounded the name value in "")

Example
{CustomName:Braineater}
{CustomName:"The Killer"}

Health

number (The number of health points the zombie has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the zombie has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The zombie will take damage like normal)
1 (The zombie will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The zombie will despawn naturally)
1 (The zombie won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The zombie will have artificial intelligence and will move/behave like normal)
1 (The zombie will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent

0 (The zombie will make its usual noises in the game)
1 (The zombie will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the zombie is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the zombie can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the zombie has air left for)

Example
{Air:120}

HandItems

Items that the zombie is holding in its hands, listed in this order: right hand, left hand

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:diamond_sword}, {Count:1,id:shield}]}

HandDropChances

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the zombie is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

ArmorItems

Items of armor that the zombie is wearing, listed in this order: boots, leggings, chestplate, helmet

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the zombie is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the zombie (use UUIDLeast and UUIDMost to target/find a particular zombie in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the zombie (use UUIDLeast and UUIDMost to target/find a particular zombie in the game)

Example
{UUIDMost:4420078606457655279L}

id

Zombie (The entity value used to represent a zombie in the EntityTag or Passengers tag)

Example
{id:Zombie}

Passengers

The mob that is riding on the zombie. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon a baby zombie:

/summon Zombie ~ ~ ~ {IsBaby:1}

To summon a baby zombie villager:

/summon Zombie ~ ~ ~ {IsBaby:1, IsVillager:1}

To summon a zombie that is named "The Killer" who is wearing a set of full diamond armor. Use a command block to run this command:

/summon Zombie ~ ~1 ~ {CustomName:"The Killer", ArmorItems:[{id:diamond_boots}, {id:diamond_leggings}, {id:diamond_chestplate}, {id:diamond_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a zombie spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Zombie}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Zombie value, you can target zombies:

@e[type=Zombie]

You can also add a radius value to target zombies within a certain radius of blocks (for example, r=5 lets you target zombies within a 5 block radius of where the command is run):

@e[type=Zombie,r=5]

Target Selector Examples

To change all zombies into baby zombies within a 5 block radius:

/entitydata @e[type=Zombie,r=5] {IsBaby:1}

To test for all zombies within a 9 block radius:

/testfor @e[type=Zombie,r=9]

To summon a lightning bolt at all zombies:

/execute @e[type=Zombie] ~ ~ ~ /summon LightningBolt

To kill all zombies:

/kill @e[type=Zombie]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a zombie in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: