NBT Tags for Cow in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a cow in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for cow in another version of Minecraft:

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a cow is cow. The cow entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

cow

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as cow). The NBT tag is always surrounded in {} such as {CustomName:"\"Daisy\""}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:"\"Daisy\"", Age:-25000}.

List of NBT Tags

Here is a list of the NBT tags that you can use for cow in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
InLove

ticks (The number of game ticks that the cow is in love mode and will try to breed with another cow)

Example
{InLove:400}

Age

ticks (The age of the cow in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby cow matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Leash

Indicates the coordinates of the fence that the cow is leashed to.

Example
{Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the cow)

Example
{CustomName:"\"Daisy\""}

Health

number (The number of health points the cow has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the cow has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The cow will take damage like normal)
1 (The cow will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The cow will despawn naturally)
1 (The cow won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The cow will have artificial intelligence and will move/behave like normal)
1 (The cow will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The cow will make its usual noises in the game)
1 (The cow will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the cow is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the cow can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the cow has air left for)

Example
{Air:120}

id

cow (The entity value used to represent a cow in the EntityTag or Passengers tag)

Example
{id:cow}

Passengers

The mob that is riding on the cow. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a cow that is named Daisy:

/summon cow ~ ~ ~ {CustomName:"\"Daisy\""}

To summon a baby cow that is named Cutie:

/summon cow ~ ~ ~ {CustomName:"\"Cutie\"", Age:-25000}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=cow value, you can target cows:

@e[type=cow]

Target Selector Examples

To change the nearest cow to a baby cow:

/data merge entity @e[type=cow,limit=1,sort=nearest] {Age:-25000}

To kill all cows:

/kill @e[type=cow]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a cow in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: