NBT Tags for Ghast in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a ghast in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for ghast in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a ghast is Ghast. The Ghast entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

ghast

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Ghast). The NBT tag is always surrounded in {} such as {CustomName:Ghastly}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Ghastly, ExplosionPower:2}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Ghast in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
ExplosionPower

number (Specifies the explosion radius from the ghast's fireball. The higher the number, the larger the explosion radius. The default is 1.)

Example
{ExplosionPower:2}

CustomName

name (The name to assign to the ghast. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Ghastly}
{CustomName:"The Shooter"}

Health

number (The number of health points the ghast has)

Example
{Health:10.0f}

AbsorptionAmount

number (The number of absorption health points the ghast has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The ghast will take damage like normal)
1 (The ghast will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The ghast will despawn naturally)
1 (The ghast won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The ghast will have artificial intelligence and will move/behave like normal)
1 (The ghast will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The ghast will make its usual noises in the game)
1 (The ghast will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the ghast is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the ghast can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the ghast has air left for)

Example
{Air:120}

UUIDLeast

A number that specifies the right half of the UUID for the ghast (use UUIDLeast and UUIDMost to target/find a particular ghast in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the ghast (use UUIDLeast and UUIDMost to target/find a particular ghast in the game)

Example
{UUIDMost:4420078606457655279L}

id

Ghast (The entity value used to represent a ghast in the EntityTag or Passengers tag)

Example
{id:Ghast}

Passengers

The mob that is riding on the ghast. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon a ghast that is named Ghastly:

/summon Ghast ~ ~ ~ {CustomName:Ghastly}

To summon a ghast that has an explosion power of 2:

/summon Ghast ~ ~ ~ {ExplosionPower:2}

To give the closest player a ghast spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Ghast}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Ghast value, you can target ghasts:

@e[type=Ghast]

You can also add a radius value to target ghasts within a certain radius of blocks (for example, r=5 lets you target ghasts within a 5 block radius of where the command is run):

@e[type=Ghast,r=5]

Target Selector Examples

To change all ghasts to have an explosion power of 4 within a 5 block radius:

/entitydata @e[type=Ghast,r=5] {ExplosionPower:4}

To test for all ghasts within a 50 block radius:

/testfor @e[type=Ghast,r=50]

To summon a lightning bolt at all ghasts:

/execute @e[type=Ghast] ~ ~ ~ /summon LightningBolt

To kill all ghasts:

/kill @e[type=Ghast]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a ghast in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: