NBT Tags for Ghast in Minecraft (Java Edition 1.11/1.12)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a ghast in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for ghast in another version of Minecraft:
Background
In Minecraft Java Edition 1.11 and 1.12, the entity value for a ghast is ghast
. The ghast
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as ghast
). The NBT tag is always surrounded in {} such as {CustomName:Ghastly}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Ghastly, ExplosionPower:2}.
List of NBT Tags
Here is a list of the NBT tags that you can use for ghast
in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
NBT Tag | Value (Description) | Works With |
---|---|---|
ExplosionPower | number (Specifies the explosion radius from the ghast's fireball. The higher the number, the larger the explosion radius. The default is 1.) Example |
/summon /entitydata |
CustomName | name (The name to assign to the ghast. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the ghast has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the ghast has) Example |
/summon /entitydata |
Invulnerable | 0 (The ghast will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The ghast will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The ghast will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The ghast will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the ghast is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the ghast can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the ghast has air left for) Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the ghast (use UUIDLeast and UUIDMost to target/find a particular ghast in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the ghast (use UUIDLeast and UUIDMost to target/find a particular ghast in the game) Example |
/summon /entitydata |
id | ghast (The entity value used to represent a ghast in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the ghast. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a ghast that is named Ghastly:
/summon ghast ~ ~ ~ {CustomName:Ghastly}
To summon a ghast that has an explosion power of 2:
/summon ghast ~ ~ ~ {ExplosionPower:2}
To give the closest player a ghast spawn egg in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
/give @p spawn_egg 1 0 {EntityTag:{id:minecraft:ghast}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=ghast
value, you can target ghasts:
@e[type=ghast]
You can also add a radius value to target ghasts within a certain radius of blocks (for example, r=5
lets you target ghasts within a 5 block radius of where the command is run):
@e[type=ghast,r=5]
Target Selector Examples
To change all ghasts to have an explosion power of 4 within a 5 block radius:
/entitydata @e[type=ghast,r=5] {ExplosionPower:4}
To test for all ghasts within a 50 block radius:
/testfor @e[type=ghast,r=50]
To summon a lightning bolt at all ghasts:
/execute @e[type=ghast] ~ ~ ~ /summon lightning_bolt
To kill all ghasts:
/kill @e[type=ghast]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a ghast in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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