NBT Tags for Guardian in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a guardian in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for guardian in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a guardian is Guardian. The Guardian entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

Guardian is used as the entity value for both guardian and elder guardian in Minecraft 1.10:

guardian elder guardian

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Guardian). The NBT tag is always surrounded in {} such as {Elder:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Elder:1, CustomName:Menace}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Guardian in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
Elder

0 (The guardian is not an elder guardian)
1 (The guardian is an elder guardian)

Example
{Elder:1}

CustomName

name (The name to assign to the guardian. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Menace}
{CustomName:"The Killer"}

Health

number (The number of health points the guardian has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the guardian has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The guardian will take damage like normal)
1 (The guardian will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The guardian will despawn naturally)
1 (The guardian won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The guardian will have artificial intelligence and will move/behave like normal)
1 (The guardian will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent

0 (The guardian will make its usual noises in the game)
1 (The guardian will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the guardian is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the guardian can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the guardian has air left for)

Example
{Air:120}

ArmorItems

Since a guardian does not wear armor, you can use this data tag to list 4 items that you want the guardian to drop when it is killed (4 custom drops)

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the guardian is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the guardian (use UUIDLeast and UUIDMost to target/find a particular guardian in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the guardian (use UUIDLeast and UUIDMost to target/find a particular guardian in the game)

Example
{UUIDMost:4420078606457655279L}

id

Guardian (The entity value used to represent a guardian in the EntityTag or Passengers tag)

Example
{id:Guardian}

Passengers

The mob that is riding on the guardian. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon an elder guardian:

/summon Guardian ~ ~ ~ {Elder:1}

To summon a guardian named Menace that is silent:

/summon Guardian ~ ~ ~ {CustomName:Menace, Silent:1}

To summon a guardian that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:

/summon Guardian ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a guardian spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Guardian}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Guardian value, you can target guardians:

@e[type=Guardian]

You can also add a radius value to target guardians within a certain radius of blocks (for example, r=5 lets you target guardians within a 5 block radius of where the command is run):

@e[type=Guardian,r=5]

Target Selector Examples

To change all guardians into elder guardians within a 5 block radius:

/entitydata @e[type=Guardian,r=5] {Elder:1}

To test for all guardians within a 50 block radius:

/testfor @e[type=Guardian,r=50]

To summon a lightning bolt at all guardians:

/execute @e[type=Guardian] ~ ~ ~ /summon LightningBolt

To kill all guardians:

/kill @e[type=Guardian]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a guardian in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: