NBT Tags for Iron Golem in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an iron golem in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for iron golem in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for an iron golem is VillagerGolem. This entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

iron golem

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an iron golem. The NBT tag is always surrounded in {} such as {PlayerCreated:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {PlayerCreated:1, CustomName:Protector}.

List of NBT Tags

Here is a list of the NBT tags that you can use for an iron golem in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
PlayerCreated

0 (The iron golem was not created by a player)
1 (The iron golem was created by a player)

Example
{PlayerCreated:1}

CustomName

name (The name to assign to the iron golem. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Protector}
{CustomName:"The Watcher"}

Health

number (The number of health points the iron golem has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the iron golem has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The iron golem will take damage like normal)
1 (The iron golem will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The iron golem will despawn naturally)
1 (The iron golem won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The iron golem will have artificial intelligence and will move/behave like normal)
1 (The iron golem will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The iron golem will make its usual noises in the game)
1 (The iron golem will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the iron golem is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the iron golem can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the iron golem has air left for)

Example
{Air:120}

UUIDLeast

A number that specifies the right half of the UUID for the iron golem (use UUIDLeast and UUIDMost to target/find a particular iron golem in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the iron golem (use UUIDLeast and UUIDMost to target/find a particular iron golem in the game)

Example
{UUIDMost:4420078606457655279L}

id

VillagerGolem (The entity value used to represent an iron golem in the EntityTag or Passengers tag)

Example
{id:VillagerGolem}

Passengers

The mob that is riding on the iron golem. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon an iron golem that is named Protector:

/summon VillagerGolem ~ ~ ~ {CustomName:Protector}

To summon an iron golem that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:

/summon VillagerGolem ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=VillagerGolem value, you can target iron golems:

@e[type=VillagerGolem]

You can also add a radius value to target iron golems within a certain radius of blocks (for example, r=5 lets you target iron golems within a 5 block radius of where the command is run):

@e[type=VillagerGolem,r=5]

Target Selector Examples

To give all iron golems the name Protector within a 5 block radius:

/entitydata @e[type=VillagerGolem,r=5] {CustomName:Protector}

To test for all iron golems within a 50 block radius:

/testfor @e[type=VillagerGolem,r=50]

To summon a lightning bolt at all iron golems:

/execute @e[type=VillagerGolem] ~ ~ ~ /summon LightningBolt

To kill all iron golems:

/kill @e[type=VillagerGolem]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an iron golem in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: