NBT Tags for Llama in Minecraft (Java Edition 1.11/1.12)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a llama in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for llama in another version of Minecraft:

Background

In Minecraft Java Edition 1.11 and 1.12, the entity value for a llama is llama. The llama entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

llama

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as llama). The NBT tag is always surrounded in {} such as {Variant:0}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Variant:0, Tame:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for llama in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:

NBT Tag Value (Description)
Variant

number (The variant for the llama. This determines the appearance of the llama.)

0 (The llama is cream-colored)
1 (The llama is white)
2 (The llama is brown)
3 (The llama is gray)

Example
{Variant:0}

Tame

0 (The llama is wild)
1 (The llama is tame)

Example
{Tame:1}

ChestedHorse

0 (The llama is not carrying a chest)
1 (The llama is carrying a chest)

Example
{ChestedHorse:1}

Items

Items stored in the chest. It uses the Slot data tag to determine the location in the chest to add each item. The first Slot in the chest is Slot 2, second is Slot 3, third is Slot 4, and so on.

Example
{Items: [{id:diamond_sword,Slot:2,Count:1},
{id:wool,Slot:3,Count:64,Damage:3}]}

The example above would add 1 diamond sword in the first slot and 64 light blue wool in the second slot of the chest. See list of Minecraft id and data/damage values.

Strength

number (The strength of the llama which is a number from 1 to 5. The higher the number, the more slots in the llama's chest and the more likely wolves will run away when attacked by llama spit.)

1 (3 slots in the chest)
2 (6 slots in the chest)
3 (9 slots in the chest)
4 (12 slots in the chest)
5 (15 slots in the chest, wolves always run away after llama attack)

Example
{Strength:5}

DecorItem

Type of carpet to decorate the llama. Use carpet as the Minecraft id and specify the Damage value to determine the color of the carpet.

Possible Damage Values:
0 (White carpet)
1 (Orange carpet)
2 (Magenta carpet)
3 (Light Blue carpet)
4 (Yellow carpet)
5 (Lime carpet)
6 (Pink carpet)
7 (Gray carpet)
8 (Light Gray carpet)
9 (Cyan carpet)
10 (Purple carpet)
11 (Blue carpet)
12 (Brown carpet)
13 (Green carpet)
14 (Red carpet)
15 (Black carpet)

Example
{DecorItem:{id:carpet, Count:1, Damage:2}}

The example above would add a magenta carpet to the llama.

Temper

number (The temper of the llama which is a number from 0 to 100. The higher the number, the easier it is to tame the llama.)

Example
{Temper:100}

InLove

ticks (The number of game ticks that the llama is in love mode and will try to breed with another llama)

Example
{InLove:400}

Bred

0 (The llama has not bred)
1 (The llama has bred)

Example
{Bred:1}

Age

ticks (The age of the llama in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby llama matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

EatingHaystack

0 (The llama is standing normally)
1 (The llama has its head down like it is eating hay)

Example
{EatingHaystack:0}

Leashed

0b (The llama is not leashed)
1b (The llama is leashed)

Example
{Leashed:0b}

Leash

Used with the Leashed data tag. Indicates the coordinates of the fence that the llama is leashed to.

Example
{Leashed:1b,Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the llama. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Andy}
{CustomName:"Little Helper"}

Health

number (The number of health points the llama has)

Example
{Health:22.0f}

AbsorptionAmount

number (The number of absorption health points the llama has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The llama will take damage like normal)
1 (The llama will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The llama will despawn naturally)
1 (The llama won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The llama will have artificial intelligence and will move/behave like normal)
1 (The llama will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent

0 (The llama will make its usual noises in the game)
1 (The llama will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the llama is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the llama can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the llama has air left for)

Example
{Air:120}

UUIDLeast

A number that specifies the right half of the UUID for the llama (use UUIDLeast and UUIDMost to target/find a particular llama in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the llama (use UUIDLeast and UUIDMost to target/find a particular llama in the game)

Example
{UUIDMost:4420078606457655279L}

id

llama (The entity value used to represent a llama in the EntityTag or Passengers tag)

Example
{id:llama}

Passengers

The mob that is riding on the llama. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a wild llama:

/summon llama

To summon a tame llama with a chest:

/summon llama ~ ~ ~ {Tame:1, ChestedHorse:1}

To summon a tama llama that is wearing a magenta carpet:

/summon llama ~ ~ ~ {Tame:1, DecorItem:{id:carpet, Count:1, Damage:2}}

To give the closest player a llama spawn egg in Minecraft 1.11 and 1.12:

/give @p spawn_egg 1 0 {EntityTag:{id:minecraft:llama}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=llama value, you can target llamas:

@e[type=llama]

You can also add a radius value to target llamas within a certain radius of blocks (for example, r=5 lets you target llamas within a 5 block radius of where the command is run):

@e[type=llama,r=5]

Target Selector Examples

To change all llamas to baby llamas within a 5 block radius:

/entitydata @e[type=llama,r=5] {Age:-25000}

To test for all llamas within a 50 block radius:

/testfor @e[type=llama,r=50]

To summon a lightning bolt at all llamas:

/execute @e[type=llama] ~ ~ ~ /summon lightning_bolt

To kill all llamas:

/kill @e[type=llama]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a llama in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: