NBT Tags for Panda in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a panda in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for panda in another version of Minecraft:

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a panda is panda. The panda entity has a unique set of NBT tags that can be used in Minecraft commands such as: /summon and /data.

panda

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as panda). The NBT tag is always surrounded in {} such as {NoAI:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {NoAI:1, CustomName:"\"Cuddles\""}.

List of NBT Tags

Here is a list of the NBT tags that you can use for panda in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
MainGene

The main gene of the panda that determines the panda's appearance and behavior and is passed down to its offspring. These genes are either dominant or recessive:

normal (dominant)
aggressive (dominant)
lazy (dominant)
worried (dominant)
playful (dominant)
weak (recessive)
brown (recessive)

Example
{MainGene:normal}

HiddenGene

The hidden gene of the panda that determines the panda's appearance and behavior and is passed down to its offspring. These genes are either dominant or recessive:

normal (dominant)
aggressive (dominant)
lazy (dominant)
worried (dominant)
playful (dominant)
weak (recessive)
brown (recessive)

Example
{HiddenGene:brown}

InLove

ticks (The number of game ticks that the panda is in love mode and will try to breed with another panda)

Example
{InLove:400}

Age

ticks (The age of the panda in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby panda matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

LeftHanded

0 (The panda is right-handed)
1 (The panda is left-handed

Example
{LeftHanded:1}

CustomName

name (The name to assign to the panda)

Example
{CustomName:"\"Cuddles\""}

Health

number (The number of health points the panda has)

Example
{Health:35.0f}

AbsorptionAmount

number (The number of absorption health points the panda has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The panda will take damage like normal)
1 (The panda will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The panda will despawn naturally)
1 (The panda won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The panda will have artificial intelligence and will move/behave like normal)
1 (The panda will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The panda will make its usual noises in the game)
1 (The panda will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the panda is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the panda can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the panda has air left for)

Example
{Air:120}

id

panda (The entity value used to represent a panda in the Passengers tag)

Example
{id:panda}

Passengers

The mob that is riding on the panda. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a panda that is named Cuddles:

/summon panda ~ ~ ~ {CustomName:"\"Cuddles\""}

To summon a panda whose main gene is normal and hidden gene is brown:

/summon panda ~ ~ ~ {MainGene:normal, HiddenGene:brown}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=panda value, you can target pandas:

@e[type=panda]

Target Selector Examples

To change the name of the nearest panda to Cuddles:

/data merge entity @e[type=panda,limit=1,sort=nearest] {CustomName:"\"Cuddles\""}

To kill all pandas:

/kill @e[type=panda]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a panda in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: