NBT Tags for Pig in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a pig in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for pig in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a pig is Pig. The Pig entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

pig

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Pig). The NBT tag is always surrounded in {} such as {CustomName:Sloppy}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Sloppy, Age:-25000}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Pig in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
Saddle

0 (The pig is not wearing a saddle)
1 (The pig is wearing a saddle)

Example
{Saddle:1}

InLove

ticks (The number of game ticks that the pig is in love mode and will try to breed with another pig)

Example
{InLove:400}

Age

ticks (The age of the pig in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby pig matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Leashed

0b (The pig is not leashed)
1b (The pig is leashed)

Example
{Leashed:0b}

Leash

Used with the Leashed data tag. Indicates the coordinates of the fence that the pig is leashed to.

Example
{Leashed:1b,Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the pig. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Sloppy}
{CustomName:"Pet Pig"}

Health

number (The number of health points the pig has)

Example
{Health:10.0f}

AbsorptionAmount

number (The number of absorption health points the pig has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The pig will take damage like normal)
1 (The pig will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The pig will despawn naturally)
1 (The pig won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The pig will have artificial intelligence and will move/behave like normal)
1 (The pig will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The pig will make its usual noises in the game)
1 (The pig will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the pig is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the pig can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the pig has air left for)

Example
{Air:120}

ArmorItems

Since a pig does not wear armor, you can use this data tag to list 4 items that you want the pig to drop when it is killed (4 custom drops)

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the pig is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the pig (use UUIDLeast and UUIDMost to target/find a particular pig in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the pig (use UUIDLeast and UUIDMost to target/find a particular pig in the game)

Example
{UUIDMost:4420078606457655279L}

id

Pig (The entity value used to represent a pig in the EntityTag or Passengers tag)

Example
{id:Pig}

Passengers

The mob that is riding on the pig. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon a pig that is named Sloppy:

/summon Pig ~ ~ ~ {CustomName:Sloppy}

To summon a baby pig that is named Cutie:

/summon Pig ~ ~ ~ {CustomName:Cutie, Age:-25000}

To summon a pig that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:

/summon Pig ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a pig spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Pig}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Pig value, you can target pigs:

@e[type=Pig]

You can also add a radius value to target pigs within a certain radius of blocks (for example, r=5 lets you target pigs within a 5 block radius of where the command is run):

@e[type=Pig,r=5]

Target Selector Examples

To change all pigs to baby pigs within a 5 block radius:

/entitydata @e[type=Pig,r=5] {Age:-25000}

To test for all pigs within a 50 block radius:

/testfor @e[type=Pig,r=50]

To summon a lightning bolt at all pigs turning them into zombie pigman:

/execute @e[type=Pig] ~ ~ ~ /summon LightningBolt

To kill all pigs:

/kill @e[type=Pig]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a pig in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: