NBT Tags for Polar Bear in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a polar bear in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for polar bear in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a polar bear is PolarBear. The PolarBear entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

polar bear

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as PolarBear). The NBT tag is always surrounded in {} such as {CustomName:Buddy}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Buddy, Age:-25000}.

List of NBT Tags

Here is a list of the NBT tags that you can use for PolarBear in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
InLove

ticks (The number of game ticks that the polar bear is in love mode and will try to breed with another polar bear)

Example
{InLove:400}

Age

ticks (The age of the polar bear in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby polar bear matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Leashed

0b (The polar bear is not leashed)
1b (The polar bear is leashed)

Example
{Leashed:0b}

Leash

Used with the Leashed data tag. Indicates the coordinates of the fence that the polar bear is leashed to.

Example
{Leashed:1b,Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the polar bear. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Buddy}
{CustomName:"Snow Ball"}

Health

number (The number of health points the polar bear has)

Example
{Health:30.0f}

AbsorptionAmount

number (The number of absorption health points the polar bear has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The polar bear will take damage like normal)
1 (The polar bear will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The polar bear will despawn naturally)
1 (The polar bear won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The polar bear will have artificial intelligence and will move/behave like normal)
1 (The polar bear will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The polar bear will make its usual noises in the game)
1 (The polar bear will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the polar bear is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the polar bear can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the polar bear has air left for)

Example
{Air:120}

ArmorItems

Since a polar bear does not wear armor, you can use this data tag to list 4 items that you want the polar bear to drop when it is killed (4 custom drops)

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the polar bear is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the polar bear (use UUIDLeast and UUIDMost to target/find a particular polar bear in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the polar bear (use UUIDLeast and UUIDMost to target/find a particular polar bear in the game)

Example
{UUIDMost:4420078606457655279L}

id

PolarBear (The entity value used to represent a polar bear in the EntityTag or Passengers tag)

Example
{id:PolarBear}

Passengers

The mob that is riding on the polar bear. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon a polar bear that is named Buddy:

/summon PolarBear ~ ~ ~ {CustomName:Buddy}

To summon a baby polar bear that is named Teddy:

/summon PolarBear ~ ~ ~ {CustomName:Teddy, Age:-25000}

To summon a polar bear that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:

/summon PolarBear ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a polar bear spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:PolarBear}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=PolarBear value, you can target polar bears:

@e[type=PolarBear]

You can also add a radius value to target polar bears within a certain radius of blocks (for example, r=5 lets you target polar bears within a 5 block radius of where the command is run):

@e[type=PolarBear,r=5]

Target Selector Examples

To change all polar bears to baby polar bears within a 5 block radius:

/entitydata @e[type=PolarBear,r=5] {Age:-25000}

To test for all polar bears within a 50 block radius:

/testfor @e[type=PolarBear,r=50]

To summon a lightning bolt at all polar bears:

/execute @e[type=PolarBear] ~ ~ ~ /summon LightningBolt

To kill all polar bears:

/kill @e[type=PolarBear]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a polar bear in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: