NBT Tags for Sheep in Minecraft (Java Edition 1.10)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a sheep in Minecraft Java Edition (PC/Mac) 1.10.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for sheep in another version of Minecraft:
Background
In Minecraft Java Edition 1.10, the entity value for a sheep is Sheep
. The Sheep
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as Sheep
). The NBT tag is always surrounded in {} such as {CustomName:Wooly}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:Wooly, Age:-25000}.
List of NBT Tags
Here is a list of the NBT tags that you can use for Sheep
in Minecraft Java Edition (PC/Mac) 1.10:
NBT Tag | Value (Description) | Works With |
---|---|---|
Color |
0 (The sheep is white)
1 (The sheep is orange) 2 (The sheep is magenta) 3 (The sheep is light blue) 4 (The sheep is yellow) 5 (The sheep is lime) 6 (The sheep is pink) 7 (The sheep is gray)
8 (The sheep is light gray)
9 (The sheep is cyan) 10 (The sheep is purple) 11 (The sheep is blue) 12 (The sheep is brown) 13 (The sheep is green) 14 (The sheep is red) 15 (The sheep is black)
|
/summon /entitydata |
InLove | ticks (The number of game ticks that the sheep is in love mode and will try to breed with another sheep) Example |
/summon /entitydata |
Age | ticks (The age of the sheep in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /entitydata |
ForcedAge | ticks (When a baby sheep matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /entitydata |
Leashed | 0b (The sheep is not leashed) Example |
/summon /entitydata |
Leash | Used with the Leashed data tag. Indicates the coordinates of the fence that the sheep is leashed to. Example |
/summon /entitydata |
CustomName | name (The name to assign to the sheep. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the sheep has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the sheep has) Example |
/summon /entitydata |
Invulnerable | 0 (The sheep will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The sheep will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The sheep will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The sheep will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the sheep is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the sheep can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the sheep has air left for) Example |
/summon /entitydata |
ArmorItems | Since a sheep does not wear armor, you can use this data tag to list 4 items that you want the sheep to drop when it is killed (4 custom drops) Syntax Example |
/summon /entitydata |
ArmorDropChances | The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the sheep is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the sheep (use UUIDLeast and UUIDMost to target/find a particular sheep in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the sheep (use UUIDLeast and UUIDMost to target/find a particular sheep in the game) Example |
/summon /entitydata |
id | Sheep (The entity value used to represent a sheep in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the sheep. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a sheep that is named Wooly:
/summon Sheep ~ ~ ~ {CustomName:Wooly}
To summon a baby sheep that is named Cutie:
/summon Sheep ~ ~ ~ {CustomName:Cutie, Age:-25000}
To summon a sheep that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:
/summon Sheep ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a sheep spawn egg in Minecraft Java Edition (PC/Mac) 1.10:
/give @p spawn_egg 1 0 {EntityTag:{id:Sheep}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Sheep
value, you can target sheep:
@e[type=Sheep]
You can also add a radius value to target sheep within a certain radius of blocks (for example, r=5
lets you target sheep within a 5 block radius of where the command is run):
@e[type=Sheep,r=5]
Target Selector Examples
To change all sheep to baby sheep within a 5 block radius:
/entitydata @e[type=Sheep,r=5] {Age:-25000}
To test for all sheep within a 50 block radius:
/testfor @e[type=Sheep,r=50]
To summon a lightning bolt at all sheep:
/execute @e[type=Sheep] ~ ~ ~ /summon LightningBolt
To kill all sheep:
/kill @e[type=Sheep]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a sheep in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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