NBT Tags for Zombie Villager in Minecraft (Java Edition 1.11/1.12)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie villager in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for zombie villager in another version of Minecraft:
(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the Zombie data tags for a zombie villager)
Background
In Minecraft Java Edition 1.11 and 1.12, the entity value for a zombie villager is zombie_villager
. The zombie_villager
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as zombie_villager
). The NBT tag is always surrounded in {} such as {IsBaby:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {IsBaby:1, CustomName:Killer}.
List of NBT Tags
Here is a list of the NBT tags that you can use for zombie_villager
in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
NBT Tag | Value (Description) | Works With |
---|---|---|
IsBaby | 0 (The zombie villager will be a full grown adult) Example |
/summon /entitydata |
CanPickUpLoot | 0 (The zombie villager can not pick up loot off the ground) Example |
/summon /entitydata |
CanBreakDoors | 0 (The zombie villager can not break down wooden doors or iron doors) Example |
/summon /entitydata |
ConversionTime | time (The number of game ticks until the zombie villager is converted back to a villager. If the ConversionTime is -1, the zombie villager is not undergoing the process of converting back to a villager) Example |
/summon /entitydata |
CustomName | name (The name to assign to the zombie villager. If the name has spaces, you need to surrounded the name value in "") Example |
/summon /entitydata |
Health | number (The number of health points the zombie villager has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the zombie villager has) Example |
/summon /entitydata |
Invulnerable | 0 (The zombie villager will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The zombie villager will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The zombie villager will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The zombie villager will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the zombie villager is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the zombie villager can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the zombie villager has air left for) Example |
/summon /entitydata |
HandItems | Items that the zombie villager is holding in its hands, listed in this order: right hand, left hand Syntax Example |
/summon /entitydata |
HandDropChances | The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the zombie villager is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
ArmorItems | Items of armor that the zombie villager is wearing, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /entitydata |
ArmorDropChances | The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the zombie villager is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the zombie villager (use UUIDLeast and UUIDMost to target/find a particular zombie villager in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the zombie villager (use UUIDLeast and UUIDMost to target/find a particular zombie villager in the game) Example |
/summon /entitydata |
id | zombie_villager (The entity value used to represent a zombie villager in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the zombie villager. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a zombie villager that is named Braineater:
/summon zombie_villager ~ ~ ~ {CustomName:Braineater}
To summon a baby zombie villager:
/summon zombie_villager ~ ~ ~ {IsBaby:1}
To summon a zombie villager that is wearing a set of full diamond armor:
/summon zombie_villager ~ ~1 ~ {ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a zombie villager spawn egg in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
/give @p spawn_egg 1 0 {EntityTag:{id:minecraft:zombie_villager}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zombie_villager
value, you can target zombie villagers:
@e[type=zombie_villager]
You can also add a radius value to target zombie villagers within a certain radius of blocks (for example, r=5
lets you target zombie villagers within a 5 block radius of where the command is run):
@e[type=zombie_villager,r=5]
Target Selector Examples
To change all zombie villagers into baby zombie villagers within a 5 block radius:
/entitydata @e[type=zombie_villager,r=5] {IsBaby:1}
To test for all zombie villagers within a 9 block radius:
/testfor @e[type=zombie_villager,r=9]
To summon a lightning bolt at all zombie villagers:
/execute @e[type=zombie_villager] ~ ~ ~ /summon lightning_bolt
To kill all zombie villagers:
/kill @e[type=zombie_villager]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a zombie villager in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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