NBT Tags for Bee in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a bee in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for bee in another version of Minecraft:
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a bee is bee
. The bee
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as bee
). The NBT tag is always surrounded in {} such as {CustomName:"\"Buzzy\""}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:"\"Buzzy\"", Age:-25000}.
List of NBT Tags
Here is a list of the NBT tags that you can use for bee
in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
FlowerPos | X Y Z (The coordinates of the flower that the bee is gathering pollen from) Example |
/summon /data |
HasStung | 0b (The bee has not stung an entity in the game such as a player or mob) Example |
/summon /data |
CannotEnterHiveTicks | ticks (The number of game ticks before the bee can enter its bee hive or bee nest) Example |
/summon /data |
TicksSincePollination | ticks (The number of game ticks since the bee's last pollenation Example |
/summon /data |
AngerTime | ticks (The number of game ticks before the bee is no longer angry) Example |
/summon /data |
HasNectar | 0b (The bee does not have nectar) Example |
/summon /data |
CropsGrownSincePollenation | number (The number of crops that the bee has fertilized and grown since the bee's last pollenation) Example |
/summon /data |
HivePos | X Y Z (The coordinates of the bee hive or bee nest that the bee is loyal to) Example |
/summon /data |
InLove | ticks (The number of game ticks that the bee is in love mode and will try to breed with another bee) Example |
/summon /data |
Age | ticks (The age of the bee in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /data |
ForcedAge | ticks (When a baby bee matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /data |
Leash | Indicates the coordinates of the fence that the bee is leashed to. Example |
/summon /data |
CustomName | name (The name to assign to the bee) Example |
/summon /data |
Health | number (The number of health points the bee has) Example |
/summon /data |
AbsorptionAmount | number (The number of absorption health points the bee has) Example |
/summon /data |
Invulnerable | 0 (The bee will take damage like normal) Example |
/summon /data |
PersistenceRequired | 0 (The bee will despawn naturally) Example |
/summon /data |
NoAI | 0 (The bee will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent | 0 (The bee will make its usual noises in the game) Example |
/summon /data |
Fire | ticks (The number of game ticks until the bee is no longer on fire - there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown | ticks (The number of game ticks until the bee can go through a portal again - there are 20 ticks in a second) Example |
/summon /data |
Air | ticks (The number of game ticks the bee has air left for) Example |
/summon /data |
id | bee (The entity value used to represent a bee in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the bee. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a bee that is named Buzzy:
/summon bee ~ ~ ~ {CustomName:"\"Buzzy\""}
To summon a baby bee that is named Cutie:
/summon bee ~ ~ ~ {CustomName:"\"Cutie\"", Age:-25000}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=bee
value, you can target bees:
@e[type=bee]
Target Selector Examples
To change the nearest bee to a baby bee:
/data merge entity @e[type=bee,limit=1,sort=nearest] {Age:-25000}
To kill all bees:
/kill @e[type=bee]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a bee in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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