NBT Tags for Donkey in Minecraft (Java Edition 1.11/1.12)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a donkey in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for donkey in another version of Minecraft:

(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the EntityHorse data tags for a donkey)

Background

In Minecraft Java Edition 1.11 and 1.12, the entity value for a donkey is donkey. The donkey entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

donkey

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as donkey). The NBT tag is always surrounded in {} such as {Tame:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Tame:1, ChestedHorse:1}.

List of NBT Tags

Here is a list of the NBT tags that you can use for donkey in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:

NBT Tag Value (Description)
Tame

0 (The donkey is wild)
1 (The donkey is tame)

Example
{Tame:1}

SaddleItem

If the donkey is wearing a saddle, it is used to specify the Minecraft id for the saddle and number of saddles worn by the donkey

Example
{SaddleItem:{id:saddle, Count:1}}

ChestedHorse

0 (The donkey is not carrying a chest)
1 (The donkey is carrying a chest)

Example
{ChestedHorse:1}

Temper

number (The temper of the donkey which is a number from 0 to 100. The higher the number, the easier it is to tame the donkey.)

Example
{Temper:100}

InLove

ticks (The number of game ticks that the donkey is in love mode and will try to breed with another donkey)

Example
{InLove:400}

Bred

0 (The donkey has not bred)
1 (The donkey has bred)

Example
{Bred:1}

Age

ticks (The age of the donkey in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby donkey matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

EatingHaystack

0 (The donkey is standing normally)
1 (The donkey has its head down like it is eating hay)

Example
{EatingHaystack:0}

Leashed

0b (The donkey is not leashed)
1b (The donkey is leashed)

Example
{Leashed:0b}

Leash

Used with the Leashed data tag. Indicates the coordinates of the fence that the donkey is leashed to.

Example
{Leashed:1b,Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the donkey. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Chestnut}
{CustomName:"Little Joe"}

Health

number (The number of health points the donkey has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the donkey has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The donkey will take damage like normal)
1 (The donkey will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The donkey will despawn naturally)
1 (The donkey won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The donkey will have artificial intelligence and will move/behave like normal)
1 (The donkey will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent

0 (The donkey will make its usual noises in the game)
1 (The donkey will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the donkey is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the donkey can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the donkey has air left for)

Example
{Air:120}

UUIDLeast

A number that specifies the right half of the UUID for the donkey (use UUIDLeast and UUIDMost to target/find a particular donkey in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the donkey (use UUIDLeast and UUIDMost to target/find a particular donkey in the game)

Example
{UUIDMost:4420078606457655279L}

id

donkey (The entity value used to represent a donkey in the EntityTag or Passengers tag)

Example
{id:donkey}

Passengers

The mob that is riding on the donkey. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a baby donkey:

/summon donkey ~ ~ ~ {Age:-25000}

To summon a tame donkey wearing a saddle:

/summon donkey ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}

To summon a donkey that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot):

/summon donkey ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a donkey spawn egg in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:

/give @p spawn_egg 1 0 {EntityTag:{id:minecraft:donkey}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=donkey value, you can target donkeys:

@e[type=donkey]

You can also add a radius value to target donkeys within a certain radius of blocks (for example, r=5 lets you target donkeys within a 5 block radius of where the command is run):

@e[type=donkey,r=5]

Target Selector Examples

To change all donkeys to baby donkeys within a 5 block radius:

/entitydata @e[type=donkey,r=5] {Age:-25000}

To test for all donkeys within a 50 block radius:

/testfor @e[type=donkey,r=50]

To summon a lightning bolt at all donkeys:

/execute @e[type=donkey] ~ ~ ~ /summon lightning_bolt

To kill all donkeys:

/kill @e[type=donkey]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a donkey in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: