NBT Tags for Frog in Minecraft (Java Edition 1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a frog in Minecraft Java Edition (PC/Mac) 1.19 and 1.20.

Background

In Minecraft Java Edition 1.19 and 1.20, the entity value for a frog is frog. The frog entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

warm frog temperate frog cold frog

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as frog). The NBT tag is always surrounded in {} such as {variant:cold}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {variant:cold, CustomName:"\"Kermit\""}.

List of NBT Tags

Here is a list of the NBT tags that you can use for frog in Minecraft Java Edition (PC/Mac) 1.19 and 1.20:

NBT Tag Value (Description)
variant

cold (The frog is green)
temperate (The frog is orange)
warm (The frog is white)

Example
{variant:cold}

InLove

ticks (The number of game ticks that the frog is in love mode and will try to breed with another frog)

Example
{InLove:400}

CustomName

name (The name to assign to the frog)

Example
{CustomName:"\"Kermit\""}

Health

number (The number of health points the frog has)

Example
{Health:10.0f}

AbsorptionAmount

number (The number of absorption health points the frog has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The frog will take damage like normal)
1 (The frog will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The frog will despawn naturally)
1 (The frog won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The frog will have artificial intelligence and will move/behave like normal)
1 (The frog will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The frog will make its usual noises in the game)
1 (The frog will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the frog is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the frog can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the frog has air left for)

Example
{Air:120}

id

frog (The entity value used to represent a frog in the EntityTag or Passengers tag)

Example
{id:frog}

Passengers

The mob that is riding on the frog. Use the entity value for the passenger mob

Example of bee as passenger
Passengers:[{id:bee}]

NBT Tag Examples

To summon a frog (ie: green frog):

/summon frog ~ ~ ~ {variant:cold}

To summon a green frog that is named Kermit:

/summon frog ~ ~ ~ {CustomName:"\"Kermit\"", variant:cold}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=frog value, you can target frogs:

@e[type=frog]

Target Selector Examples

To change the nearest frog to a temperate frog (ie: orange frog):

/data merge entity @e[type=frog,limit=1,sort=nearest] {variant:temperate}

To kill all frogs:

/kill @e[type=frog]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a frog in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: