NBT Tags for Mule in Minecraft (Java Edition 1.11/1.12)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a mule in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for mule in another version of Minecraft:
(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the EntityHorse data tags for a mule)
Background
In Minecraft Java Edition 1.11 and 1.12, the entity value for a mule is mule
. The mule
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as mule
). The NBT tag is always surrounded in {} such as {Tame:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Tame:1, ChestedHorse:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for mule
in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
NBT Tag | Value (Description) | Works With |
---|---|---|
Tame | 0 (The mule is wild) Example |
/summon /entitydata |
SaddleItem | If the mule is wearing a saddle, it is used to specify the Minecraft id for the saddle and number of saddles worn by the mule Example |
/summon /entitydata |
ChestedHorse | 0 (The mule is not carrying a chest) Example |
/summon /entitydata |
Temper | number (The temper of the mule which is a number from 0 to 100. The higher the number, the easier it is to tame the mule.) Example |
/summon /entitydata |
InLove | ticks (The number of game ticks that the mule is in love mode and will try to breed with another mule) Example |
/summon /entitydata |
Bred | 0 (The mule has not bred) Example |
/summon /entitydata |
Age | ticks (The age of the mule in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /entitydata |
ForcedAge | ticks (When a baby mule matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /entitydata |
EatingHaystack | 0 (The mule is standing normally) Example |
/summon /entitydata |
Leashed | 0b (The mule is not leashed) Example |
/summon /entitydata |
Leash | Used with the Leashed data tag. Indicates the coordinates of the fence that the mule is leashed to. Example |
/summon /entitydata |
CustomName | name (The name to assign to the mule. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the mule has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the mule has) Example |
/summon /entitydata |
Invulnerable | 0 (The mule will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The mule will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The mule will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The mule will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the mule is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the mule can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the mule has air left for) Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the mule (use UUIDLeast and UUIDMost to target/find a particular mule in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the mule (use UUIDLeast and UUIDMost to target/find a particular mule in the game) Example |
/summon /entitydata |
id | mule (The entity value used to represent a mule in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the mule. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a baby mule:
/summon mule ~ ~ ~ {Age:-25000}
To summon a tame mule wearing a saddle:
/summon mule ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}
To summon a mule that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot):
/summon mule ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a mule spawn egg in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
/give @p spawn_egg 1 0 {EntityTag:{id:minecraft:mule}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=mule
value, you can target mules:
@e[type=mule]
You can also add a radius value to target mules within a certain radius of blocks (for example, r=5
lets you target mules within a 5 block radius of where the command is run):
@e[type=mule,r=5]
Target Selector Examples
To change all mules to baby mules within a 5 block radius:
/entitydata @e[type=mule,r=5] {Age:-25000}
To test for all mules within a 50 block radius:
/testfor @e[type=mule,r=50]
To summon a lightning bolt at all mules:
/execute @e[type=mule] ~ ~ ~ /summon lightning_bolt
To kill all mules:
/kill @e[type=mule]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a mule in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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