NBT Tags for Rabbit in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a rabbit in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for rabbit in another version of Minecraft:

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a rabbit is rabbit. The rabbit entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

rabbit rabbit type 1 rabbit type 2 rabbit type 3 rabbit type 4 rabbit type 5 rabbit type 99

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as rabbit). The NBT tag is always surrounded in {} such as {RabbitType:99}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {RabbitType:1, CustomName:"\"Hoppy\""}.

List of NBT Tags

Here is a list of the NBT tags that you can use for rabbit in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
RabbitType

0 (The rabbit is brown)
1 (The rabbit is white)
2 (The rabbit is black)
3 (The rabbit is black and white)
4 (The rabbit is gold)
5 (The rabbit salt and pepper)
99 (The rabbit is named the "Killer Bunny")

Example
{RabbitType:99}

InLove

ticks (The number of game ticks that the rabbit is in love mode and will try to breed with another rabbit)

Example
{InLove:400}

Age

ticks (The age of the rabbit in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby rabbit matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

MoreCarrotTicks

ticks (When a rabbit destroys a carrot crop, this data tag is set to 40. It has no effect in the game)

Example
{MoreCarrotTicks:40}

CustomName

name (The name to assign to the rabbit)

Example
{CustomName:"\"Hoppy\""}

Health

number (The number of health points the rabbit has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the rabbit has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The rabbit will take damage like normal)
1 (The rabbit will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The rabbit will despawn naturally)
1 (The rabbit won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The rabbit will have artificial intelligence and will move/behave like normal)
1 (The rabbit will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The rabbit will make its usual noises in the game)
1 (The rabbit will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the rabbit is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the rabbit can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the rabbit has air left for)

Example
{Air:120}

id

rabbit (The entity value used to represent a rabbit in the EntityTag or Passengers tag)

Example
{id:rabbit}

Passengers

The mob that is riding on the rabbit. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a rabbit that is the "Killer Bunny":

/summon rabbit ~ ~ ~ {RabbitType:99}

To summon a baby rabbit that is black and named Bunny:

/summon rabbit ~ ~ ~ {CustomName:"\"Bunny\"", RabbitType:2, Age:-25000}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=rabbit value, you can target rabbits:

@e[type=rabbit]

Target Selector Examples

To change the nearest rabbit to a baby bunny:

/data merge entity @e[type=rabbit,limit=1,sort=nearest] {Age:-25000}

To kill all rabbits:

/kill @e[type=rabbit]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a rabbit in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: