NBT Tags for Rabbit in Minecraft (Java Edition 1.10)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a rabbit in Minecraft Java Edition (PC/Mac) 1.10.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for rabbit in another version of Minecraft:
Background
In Minecraft Java Edition 1.10, the entity value for a rabbit is Rabbit
. The Rabbit
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as Rabbit
). The NBT tag is always surrounded in {} such as {RabbitType:99}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {RabbitType:1, CustomName:Hoppy}.
List of NBT Tags
Here is a list of the NBT tags that you can use for Rabbit
in Minecraft Java Edition (PC/Mac) 1.10:
NBT Tag | Value (Description) | Works With |
---|---|---|
RabbitType | 0 (The rabbit is brown) Example |
/summon /entitydata |
InLove | ticks (The number of game ticks that the rabbit is in love mode and will try to breed with another rabbit) Example |
/summon /entitydata |
Age | ticks (The age of the rabbit in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /entitydata |
ForcedAge | ticks (When a baby rabbit matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /entitydata |
MoreCarrotTicks | ticks (When a rabbit destroys a carrot crop, this data tag is set to 40. It has no effect in the game) Example |
/summon /entitydata |
CustomName | name (The name to assign to the rabbit. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the rabbit has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the rabbit has) Example |
/summon /entitydata |
Invulnerable | 0 (The rabbit will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The rabbit will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The rabbit will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The rabbit will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the rabbit is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the rabbit can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the rabbit has air left for) Example |
/summon /entitydata |
ArmorItems | Since a rabbit does not wear armor, you can use this data tag to list 4 items that you want the rabbit to drop when it is killed (4 custom drops) Syntax Example |
/summon /entitydata |
ArmorDropChances | The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the rabbit is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the rabbit (use UUIDLeast and UUIDMost to target/find a particular rabbit in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the rabbit (use UUIDLeast and UUIDMost to target/find a particular rabbit in the game) Example |
/summon /entitydata |
id | Rabbit (The entity value used to represent a rabbit in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the rabbit. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a rabbit that is the "Killer Bunny":
/summon Rabbit ~ ~ ~ {RabbitType:99}
To summon a baby rabbit that is black and named Bunny:
/summon Rabbit ~ ~ ~ {CustomName:Bunny, RabbitType:2, Age:-25000}
To summon a rabbit that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:
/summon Rabbit ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a rabbit spawn egg in Minecraft Java Edition (PC/Mac) 1.10:
/give @p spawn_egg 1 0 {EntityTag:{id:Rabbit}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Rabbit
value, you can target rabbits:
@e[type=Rabbit]
You can also add a radius value to target rabbits within a certain radius of blocks (for example, r=5
lets you target rabbits within a 5 block radius of where the command is run):
@e[type=Rabbit,r=5]
Target Selector Examples
To change all rabbits to baby bunnies within a 5 block radius:
/entitydata @e[type=Rabbit,r=5] {Age:-25000}
To test for all rabbits within a 50 block radius:
/testfor @e[type=Rabbit,r=50]
To summon a lightning bolt at all rabbits:
/execute @e[type=Rabbit] ~ ~ ~ /summon LightningBolt
To kill all rabbits:
/kill @e[type=Rabbit]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a rabbit in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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