NBT Tags for Shulker in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a shulker in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for shulker in another version of Minecraft:

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a shulker is shulker. The shulker entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

shulker

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as shulker). The NBT tag is always surrounded in {} such as {Color:4}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Color:4, CustomName:"\"Shooter\""}.

List of NBT Tags

Here is a list of the NBT tags that you can use for shulker in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Color
0 (The shulker is white)
1 (The shulker is orange)
2 (The shulker is magenta)
3 (The shulker is light blue)
4 (The shulker is yellow)
5 (The shulker is lime)
6 (The shulker is pink)
7 (The shulker is gray)
8 (The shulker is light gray)
9 (The shulker is cyan)
10 (The shulker is purple)
11 (The shulker is blue)
12 (The shulker is brown)
13 (The shulker is green)
14 (The shulker is red)
15 (The shulker is black)


Example
{Color:4}

AttachFace

0b (The shulker is attached to the Top of a block)
1b (The shulker is attached to the Bottom of a block)
2b (The shulker is attached to the South side of a block)
3b (The shulker is attached to the North side of a block)
4b (The shulker is attached to the East side of a block)
5b (The shulker is attached to the West side of a block)

Example
{AttachFace:0b}

APX

number (The X value of the coordinate of the block that the shulker is attached to)

Example
{APX:100}

APY

number (The Y value of the coordinate of the block that the shulker is attached to)

Example
{APY:70}

APZ

number (The Z value of the coordinate of the block that the shulker is attached to)

Example
{APZ:-233}

Peek

0b (The shulker is inside its shell and you can't see its head)
30b (The shulker is peeking out the shell like it does normally)
100b (The top of the shell goes high up and spins around a few times while the shulker peeks out)

Example
{Peek:30b}

CustomName

name (The name to assign to the shulker)

Example
{CustomName:"\"Shooter\""}

Health

number (The number of health points the shulker has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the shulker has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The shulker will take damage like normal)
1 (The shulker will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The shulker will despawn naturally)
1 (The shulker won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The shulker will have artificial intelligence and will move/behave like normal)
1 (The shulker will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The shulker will make its usual noises in the game)
1 (The shulker will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the shulker is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the shulker can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the shulker has air left for)

Example
{Air:120}

id

shulker (The entity value used to represent a shulker in the EntityTag or Passengers tag)

Example
{id:shulker}

Passengers

The mob that is riding on the shulker. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a shulker that is named Shooter:

/summon shulker ~ ~ ~ {CustomName:"\"Shooter\""}

To summon a yellow shulker that is named Shooter:

/summon shulker ~ ~ ~ {Color:4, CustomName:"\"Shooter\""}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=shulker value, you can target shulkers:

@e[type=shulker]

Target Selector Examples

To change the nearest shulker to a blue color:

/data merge entity @e[type=shulker,limit=1,sort=nearest] {Color:11}

To kill all shulkers:

/kill @e[type=shulker]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a shulker in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: