NBT Tags for Zombie Horse in Minecraft (Java Edition 1.11/1.12)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie horse in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for zombie horse in another version of Minecraft:
(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the EntityHorse data tags for a zombie horse)
Background
In Minecraft Java Edition 1.11 and 1.12, the entity value for a zombie horse is zombie_horse
. The zombie_horse
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as zombie_horse
). The NBT tag is always surrounded in {} such as {Tame:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Tame:1, CustomName:George}.
List of NBT Tags
Here is a list of the NBT tags that you can use for zombie_horse
in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
NBT Tag | Value (Description) | Works With |
---|---|---|
Tame | 0 (The zombie horse is wild) Example |
/summon /entitydata |
SaddleItem | If the zombie horse is wearing a saddle, it is used to specify the Minecraft id for the saddle and number of saddles worn by the zombie horse Example |
/summon /entitydata |
Temper | number (The temper of the zombie horse which is a number from 0 to 100. The higher the number, the easier it is to tame the zombie horse.) Example |
/summon /entitydata |
InLove | ticks (The number of game ticks that the zombie horse is in love mode and will try to breed with another zombie horse) Example |
/summon /entitydata |
Bred | 0 (The zombie horse has not bred) Example |
/summon /entitydata |
Age | ticks (The age of the zombie horse in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /entitydata |
ForcedAge | ticks (When a baby zombie horse matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /entitydata |
EatingHaystack | 0 (The zombie horse is standing normally) Example |
/summon /entitydata |
Leashed | 0b (The zombie horse is not leashed) Example |
/summon /entitydata |
Leash | Used with the Leashed data tag. Indicates the coordinates of the fence that the zombie horse is leashed to. Example |
/summon /entitydata |
CustomName | name (The name to assign to the zombie horse. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the zombie horse has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the zombie horse has) Example |
/summon /entitydata |
Invulnerable | 0 (The zombie horse will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The zombie horse will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The zombie horse will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The zombie horse will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the zombie horse is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the zombie horse can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the zombie horse has air left for) Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the zombie horse (use UUIDLeast and UUIDMost to target/find a particular zombie horse in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the zombie horse (use UUIDLeast and UUIDMost to target/find a particular zombie horse in the game) Example |
/summon /entitydata |
id | zombie_horse (The entity value used to represent a zombie horse in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the zombie horse. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon a baby zombie horse:
/summon zombie_horse ~ ~ ~ {Age:-25000}
To summon a tame zombie horse wearing a saddle:
/summon zombie_horse ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}
To summon a zombie horse that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot):
/summon zombie_horse ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a zombie horse spawn egg in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:
/give @p spawn_egg 1 0 {EntityTag:{id:minecraft:zombie_horse}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zombie_horse
value, you can target zombie horses:
@e[type=zombie_horse]
You can also add a radius value to target zombie horses within a certain radius of blocks (for example, r=5
lets you target zombie horses within a 5 block radius of where the command is run):
@e[type=zombie_horse,r=5]
Target Selector Examples
To change all zombie horses to baby zombie horses within a 5 block radius:
/entitydata @e[type=zombie_horse,r=5] {Age:-25000}
To test for all zombie horses within a 50 block radius:
/testfor @e[type=zombie_horse,r=50]
To summon a lightning bolt at all zombie horses:
/execute @e[type=zombie_horse] ~ ~ ~ /summon lightning_bolt
To kill all zombie horses:
/kill @e[type=zombie_horse]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a zombie horse in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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