NBT Tags for Wolf in Minecraft (Java Edition 1.16/1.17/1.18/1.19/1.20)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a wolf in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for wolf in another version of Minecraft:

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a wolf is wolf. The wolf entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

wolf tamed wolf

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as wolf). The NBT tag is always surrounded in {} such as {CollarColor:4}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CollarColor:4, Owner:DigMinecraft}.

List of NBT Tags

Here is a list of the NBT tags that you can use for wolf in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Owner

name (The player that owns the wolf. When you set this tag, the Owner tag will automatically be populated with the appropriate UUID value for the player.)

Example
{Owner:DigMinecraft}

CollarColor
0 (The collar is white)
1 (The collar is orange)
2 (The collar is magenta)
3 (The collar is light blue)
4 (The collar is yellow)
5 (The collar is lime)
6 (The collar is pink)
7 (The collar is gray)
8 (The collar is light gray)
9 (The collar is cyan)
10 (The collar is purple)
11 (The collar is blue)
12 (The collar is brown)
13 (The collar is green)
14 (The collar is red)
15 (The collar is black)


Example
{CollarColor:4}

Sitting

0 (The wolf is standing)
1 (The wolf is sitting)

Example
{Sitting:1}

InLove

ticks (The number of game ticks that the wolf is in love mode and will try to breed with another wolf)

Example
{InLove:400}

Age

ticks (The age of the wolf in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby wolf matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Leash

Indicates the coordinates of the fence that the wolf is leashed to.

Example
{Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the wolf)

Example
{CustomName:"\"Buddy\""}

Health

number (The number of health points the wolf has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the wolf has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The wolf will take damage like normal)
1 (The wolf will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The wolf will despawn naturally)
1 (The wolf won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The wolf will have artificial intelligence and will move/behave like normal)
1 (The wolf will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The wolf will make its usual noises in the game)
1 (The wolf will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the wolf is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the wolf can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the wolf has air left for)

Example
{Air:120}

id

wolf (The entity value used to represent a wolf in the EntityTag or Passengers tag)

Example
{id:wolf}

Passengers

The mob that is riding on the wolf. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a wolf that is tamed, owned by DigMinecraft and has a blue collar:

/summon wolf ~ ~ ~ {Owner:DigMinecraft, CollarColor:11}

To summon a baby wolf named Buddy:

/summon wolf ~ ~ ~ {CustomName:"\"Buddy\"", Age:-25000}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=wolf value, you can target wolves:

@e[type=wolf]

Target Selector Examples

To change the nearest wolf to a baby wolf:

/data merge entity @e[type=wolf,limit=1,sort=nearest] {Age:-25000}

To kill all wolves:

/kill @e[type=wolf]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a wolf in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: