NBT Tags for Wolf in Minecraft (Java Edition 1.10)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a wolf in Minecraft Java Edition (PC/Mac) 1.10.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for wolf in another version of Minecraft:

Background

In Minecraft Java Edition 1.10, the entity value for a wolf is Wolf. The Wolf entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

wolf tamed wolf

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as Wolf). The NBT tag is always surrounded in {} such as {CollarColor:4}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CollarColor:4, Owner:DigMinecraft}.

List of NBT Tags

Here is a list of the NBT tags that you can use for Wolf in Minecraft Java Edition (PC/Mac) 1.10:

NBT Tag Value (Description)
Owner

name (The player that owns the wolf. If no owner is specified, the wolf is wild.)

Example
{Owner:DigMinecraft}

CollarColor
0 (The collar is black)
1 (The collar is red)
2 (The collar is green)
3 (The collar is brown)
4 (The collar is blue)
5 (The collar is purple)
6 (The collar is cyan)
7 (The collar is light gray)
8 (The collar is gray)
9 (The collar is pink)
10 (The collar is lime)
11 (The collar is yellow)
12 (The collar is light blue)
13 (The collar is magenta)
14 (The collar is orange)
15 (The collar is white)


Example
{CollarColor:4}

Angry

0 (The wolf is angry and its eyes are red)
1 (The wolf is not angry)

Example
{Angry:1}

Sitting

0 (The wolf is standing)
1 (The wolf is sitting)

Example
{Sitting:1}

InLove

ticks (The number of game ticks that the wolf is in love mode and will try to breed with another wolf)

Example
{InLove:400}

Age

ticks (The age of the wolf in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby wolf matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Leashed

0b (The wolf is not leashed)
1b (The wolf is leashed)

Example
{Leashed:0b}

Leash

Used with the Leashed data tag. Indicates the coordinates of the fence that the wolf is leashed to.

Example
{Leashed:1b,Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the wolf. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Buddy}
{CustomName:"The Hunter"}

Health

number (The number of health points the wolf has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the wolf has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The wolf will take damage like normal)
1 (The wolf will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The wolf will despawn naturally)
1 (The wolf won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The wolf will have artificial intelligence and will move/behave like normal)
1 (The wolf will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The wolf will make its usual noises in the game)
1 (The wolf will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the wolf is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the wolf can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the wolf has air left for)

Example
{Air:120}

ArmorItems

Since a wolf does not wear armor, you can use this data tag to list 4 items that you want the wolf to drop when it is killed (4 custom drops)

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the wolf is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the wolf (use UUIDLeast and UUIDMost to target/find a particular wolf in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the wolf (use UUIDLeast and UUIDMost to target/find a particular wolf in the game)

Example
{UUIDMost:4420078606457655279L}

id

Wolf (The entity value used to represent a wolf in the EntityTag or Passengers tag)

Example
{id:Wolf}

Passengers

The mob that is riding on the wolf. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:Skeleton}]

NBT Tag Examples

To summon a wolf that is tamed, owned by DigMinecraft and has a blue collar:

/summon Wolf ~ ~ ~ {Owner:DigMinecraft, CollarColor:4}

To summon a baby wolf named Buddy:

/summon Wolf ~ ~ ~ {CustomName:Buddy, Age:-25000}

To summon a wolf that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:

/summon Wolf ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a wolf spawn egg in Minecraft Java Edition (PC/Mac) 1.10:

/give @p spawn_egg 1 0 {EntityTag:{id:Wolf}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Wolf value, you can target wolves:

@e[type=Wolf]

You can also add a radius value to target wolves within a certain radius of blocks (for example, r=5 lets you target wolves within a 5 block radius of where the command is run):

@e[type=Wolf,r=5]

Target Selector Examples

To change all wolves to babies within a 5 block radius:

/entitydata @e[type=Wolf,r=5] {Age:-25000}

To test for all wolves within a 50 block radius:

/testfor @e[type=Wolf,r=50]

To summon a lightning bolt at all wolves:

/execute @e[type=Wolf] ~ ~ ~ /summon LightningBolt

To kill all wolves:

/kill @e[type=Wolf]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a wolf in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: