NBT Tags for Wolf in Minecraft (Java Edition 1.14/1.15)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a wolf in Minecraft Java Edition (PC/Mac) 1.14 and 1.15.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.14/1.15, find NBT tags for wolf in another version of Minecraft:
Background
In Minecraft Java Edition 1.14 and 1.15, the entity value for a wolf is wolf
. The wolf
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as wolf
). The NBT tag is always surrounded in {} such as {CollarColor:4}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CollarColor:4, Owner:DigMinecraft}.
List of NBT Tags
Here is a list of the NBT tags that you can use for wolf
in Minecraft Java Edition (PC/Mac) 1.14 and 1.15:
NBT Tag | Value (Description) | Works With |
---|---|---|
Owner | name (The player that owns the wolf. When you set this tag, the OwnerUUID tag will automatically be populated with the appropriate UUID value for the player.) Example |
/summon /data |
OwnerUUID | UUID (The UUID of the player that owns the wolf. If you don't know the UUID for the player, set the Owner tag instead and the OwnerUUID tag will automatically be populated for you.) Example |
/summon /data |
CollarColor |
0 (The collar is white)
1 (The collar is orange) 2 (The collar is magenta) 3 (The collar is light blue) 4 (The collar is yellow) 5 (The collar is lime) 6 (The collar is pink) 7 (The collar is gray)
8 (The collar is light gray)
9 (The collar is cyan) 10 (The collar is purple) 11 (The collar is blue) 12 (The collar is brown) 13 (The collar is green) 14 (The collar is red) 15 (The collar is black)
|
/summon /data |
Sitting | 0 (The wolf is standing) Example |
/summon /data |
InLove | ticks (The number of game ticks that the wolf is in love mode and will try to breed with another wolf) Example |
/summon /data |
Age | ticks (The age of the wolf in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /data |
ForcedAge | ticks (When a baby wolf matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /data |
Leashed | 0b (The wolf is not leashed) Example |
/summon /data |
Leash | Used with the Leashed data tag. Indicates the coordinates of the fence that the wolf is leashed to. Example |
/summon /data |
CustomName | name (The name to assign to the wolf) Example |
/summon /data |
Health | number (The number of health points the wolf has) Example |
/summon /data |
AbsorptionAmount | number (The number of absorption health points the wolf has) Example |
/summon /data |
Invulnerable | 0 (The wolf will take damage like normal) Example |
/summon /data |
PersistenceRequired | 0 (The wolf will despawn naturally) Example |
/summon /data |
NoAI | 0 (The wolf will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent | 0 (The wolf will make its usual noises in the game) Example |
/summon /data |
Fire | ticks (The number of game ticks until the wolf is no longer on fire - there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown | ticks (The number of game ticks until the wolf can go through a portal again - there are 20 ticks in a second) Example |
/summon /data |
Air | ticks (The number of game ticks the wolf has air left for) Example |
/summon /data |
UUIDLeast | A number that specifies the right half of the UUID for the wolf (use UUIDLeast and UUIDMost to target/find a particular wolf in the game) Example |
/summon /data |
UUIDMost | A number that specifies the left half of the UUID for the wolf (use UUIDLeast and UUIDMost to target/find a particular wolf in the game) Example |
/summon /data |
id | wolf (The entity value used to represent a wolf in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the wolf. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon a wolf that is tamed, owned by DigMinecraft and has a blue collar:
/summon wolf ~ ~ ~ {Owner:DigMinecraft, CollarColor:11}
To summon a baby wolf named Buddy:
/summon wolf ~ ~ ~ {CustomName:"\"Buddy\"", Age:-25000}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=wolf
value, you can target wolves:
@e[type=wolf]
Target Selector Examples
To change the nearest wolf to a baby wolf:
/data merge entity @e[type=wolf,limit=1,sort=nearest] {Age:-25000}
To kill all wolves:
/kill @e[type=wolf]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for a wolf in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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