You can summon a skeleton horse whenever you want using a cheat (game command) in Minecraft. There are many options for summoning skeleton horses. You can spawn one that is wild, tame or wearing a saddle.
Let's explore how to do this.
The command to summon a skeleton horse is available in the following versions of Minecraft:
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Summon Command in Minecraft Java Edition (PC/Mac)
In Minecraft Java Edition (PC/Mac) 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20, the syntax to summon a skeleton horse using the /summon command is:
/summon skeleton_horse [pos] [nbt]
In Minecraft Java Edition (PC/Mac) 1.8, 1.9 and 1.10, the syntax to summon a skeleton horse is:
/summon EntityHorse [x] [y] [z] {Type:4}
Definitions
- pos or x y z is optional. It is the x y z coordinate where the skeleton horse should spawn. If no coordinate is specified, the skeleton horse will spawn in the current location.
- {Type:4} is an optional NBT tag (formerly called data tag) used to specify a skeleton horse for EntityHorse. See NBT tags for EntityHorse.
- nbt is optional. It is a compound NBT tag (formerly called data tag) that sets a property for the skeleton horse such as {Tame:1} or {NoAI:1}. See NBT tags for skeleton_horse.
Summon Command in Minecraft Pocket Edition (PE)
In Minecraft Pocket Edition (PE) 1.20, the syntax to summon a skeleton horse using the /summon command is:
/summon skeleton_horse <nameTag> [spawnPos]
/summon skeleton_horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Pocket Edition (PE) 1.16, 1.17, 1.18 and 1.19, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent] [nameTag]
/summon skeleton_horse <nameTag> [spawnPos]
In Minecraft Pocket Edition (PE) 1.12, 1.13 and 1.14, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the skeleton horse should spawn. If no coordinate is specified, the skeleton horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the skeleton horse. See spawn events for skeleton horse.
- nameTag is the custom name to assign to the skeleton horse. It will appear as a nametag above the skeleton horse.
- xRot is the x-rotation that the skeleton horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the skeleton horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the skeleton horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the skeleton horse will face when spawned.
Summon Command in Minecraft Xbox One Edition
In Minecraft Xbox One Edition 1.20, the syntax to summon a skeleton horse using the /summon command is:
/summon skeleton_horse <nameTag> [spawnPos]
/summon skeleton_horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Xbox One Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent] [nameTag]
/summon skeleton_horse <nameTag> [spawnPos]
In Minecraft Xbox One Edition 1.12, 1.13 and 1.14, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the skeleton horse should spawn. If no coordinate is specified, the skeleton horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the skeleton horse. See spawn events for skeleton horse.
- nameTag is the custom name to assign to the skeleton horse. It will appear as a nametag above the skeleton horse.
- xRot is the x-rotation that the skeleton horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the skeleton horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the skeleton horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the skeleton horse will face when spawned.
Summon Command in Minecraft PS4 Edition
In Minecraft PS4 Edition 1.20, the syntax to summon a skeleton horse using the /summon command is:
/summon skeleton_horse <nameTag> [spawnPos]
/summon skeleton_horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft PS4 Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent] [nameTag]
/summon skeleton_horse <nameTag> [spawnPos]
In Minecraft PS4 Edition 1.14, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the skeleton horse should spawn. If no coordinate is specified, the skeleton horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the skeleton horse. See spawn events for skeleton horse.
- nameTag is the custom name to assign to the skeleton horse. It will appear as a nametag above the skeleton horse.
- xRot is the x-rotation that the skeleton horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the skeleton horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the skeleton horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the skeleton horse will face when spawned.
Summon Command in Minecraft Nintendo Switch Edition
In Minecraft Nintendo Switch Edition 1.20, the syntax to summon a skeleton horse using the /summon command is:
/summon skeleton_horse <nameTag> [spawnPos]
/summon skeleton_horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Nintendo Switch Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent] [nameTag]
/summon skeleton_horse <nameTag> [spawnPos]
In Minecraft Nintendo Switch Edition 1.12, 1.13 and 1.14, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent]
Definitions
- spawnPos is optional. It is the x y z coordinate where the skeleton horse should spawn. If no coordinate is specified, the skeleton horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the skeleton horse. See spawn events for skeleton horse.
- nameTag is the custom name to assign to the skeleton horse. It will appear as a nametag above the skeleton horse.
- xRot is the x-rotation that the skeleton horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the skeleton horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the skeleton horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the skeleton horse will face when spawned.
Summon Command in Minecraft Windows 10 Edition
In Minecraft Windows 10 Edition 1.20, the syntax to summon a skeleton horse using the /summon command is:
/summon skeleton_horse <nameTag> [spawnPos]
/summon skeleton_horse [spawnPos] [yRot] [xRot] [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtEntity> [spawnEvent] [nameTag]
/summon skeleton_horse [spawnPos] facing <lookAtPosition> [spawnEvent] [nameTag]
In Minecraft Windows 10 Edition 1.16, 1.17, 1.18 and 1.19, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent] [nameTag]
/summon skeleton_horse <nameTag> [spawnPos]
In Minecraft Windows 10 Edition 1.12, 1.13 and 1.14, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent]
Definitions
- SpawnPos is optional. It is the x y z coordinate where the skeleton horse should spawn. If no coordinate is specified, the skeleton horse will spawn in the current location. Learn about the coordinate system.
- spawnEvent is optional. It is the name of a game event for the skeleton horse. See spawn events for skeleton horse.
- nameTag is the custom name to assign to the skeleton horse. It will appear as a nametag above the skeleton horse.
- xRot is the x-rotation that the skeleton horse is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up.
- yRot is the y-rotation that the skeleton horse is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- lookAtEntity is the name of a player (or a target selector) that the skeleton horse will face when spawned.
- lookAtPositon is a set of x y z coordinates that the skeleton horse will face when spawned.
Summon Command in Minecraft Education Edition
In Minecraft Education Edition 1.14.31, 1.17.30 and 1.18.32, the syntax to summon a skeleton horse using the /summon command is:
/summon skeleton_horse [spawnPos] [spawnEvent] [nameTag]
/summon skeleton_horse <nameTag> [spawnPos]
In Minecraft Education Edition 1.12, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos] [spawnEvent]
In Minecraft Education Edition 1.4, 1.7 and 1.9, the syntax to summon a skeleton horse is:
/summon skeleton_horse [spawnPos]
In Minecraft Education Edition 1.0, the syntax to summon a skeleton horse is:
/summon skeletonhorse [spawnPos]
Definitions
- spawnPos is optional. It is the x y z coordinate where the skeleton horse should spawn. If no coordinate is specified, the skeleton horse will spawn in the current location.
- spawnEvent is optional. It is the name of a game event for the skeleton horse. See spawn events for skeleton horse.
- nameTag is the custom name to assign to the skeleton horse. It will appear as a nametag above the skeleton horse.
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Example in Java Edition (PC/Mac) 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20
To summon a wild skeleton horse in Minecraft 1.11, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19 and 1.20:
/summon skeleton_horse
To summon a tame skeleton horse:
/summon skeleton_horse ~ ~ ~ {Tame:1}
To summon a tame skeleton horse wearing a saddle that you can ride:
/summon skeleton_horse ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}
Example in Java Edition (PC/Mac) 1.8, 1.9 and 1.10
To summon a wild skeleton horse in Minecraft 1.8, 1.9 and 1.10:
/summon EntityHorse ~ ~ ~ {Type:4}
To summon a tame skeleton horse:
/summon EntityHorse ~ ~ ~ {Type:4, Tame:1}
To summon a tame skeleton horse wearing a saddle that you can ride:
/summon EntityHorse ~ ~ ~ {Type:4, Tame:1, SaddleItem:{id:saddle,Count:1}}
Example in Pocket Edition (PE)
To summon a skeleton horse in Minecraft PE 1.1 and higher:
/summon skeleton_horse
To summon a skeleton horse at the coordinates (12, 65, -8):
/summon skeleton_horse 12 65 -8
Example in Pocket Edition (PE) 1.0
To summon a skeleton horse in Minecraft PE 1.0:
/summon skeletonhorse
Example in Xbox One Edition
To summon a skeleton horse in Minecraft Xbox One Edition:
/summon skeleton_horse
To summon a skeleton horse that is 4 blocks West of your current position:
/summon skeleton_horse ~-4 ~ ~
Example in PS4 Edition
To summon a skeleton horse in Minecraft PS4 Edition:
/summon skeleton_horse
To summon a skeleton horse at the coordinates (8, 67, 100):
/summon skeleton_horse 8 67 100
Example in Nintendo Switch Edition
To summon a skeleton horse in Minecraft Nintendo Switch Edition:
/summon skeleton_horse
To summon a skeleton horse at the coordinates (8, 72, 100):
/summon skeleton_horse 8 72 100
Example in Windows 10 Edition
To summon a skeleton horse in Minecraft Windows 10 Edition 1.1 and higher:
/summon skeleton_horse
To summon a skeleton horse that is 1 block above your current position:
/summon skeleton_horse ~ ~1 ~
Example in Windows 10 Edition 1.0, 1.0.18 and 1.0.21
To summon a skeleton horse in Minecraft Windows 10 Edition 1.0, 1.0.18 and 1.0.21:
/summon skeletonhorse
Example in Education Edition 1.0.18 and higher
To summon a skeleton horse in Minecraft Education Edition 1.0.18 and higher:
/summon skeleton_horse
To summon a skeleton horse at the coordinates (-70, 63, 12):
/summon skeleton_horse -70 63 12
Example in Education Edition 1.0
To summon a skeleton horse in Minecraft Education Edition 1.0:
/summon skeletonhorse
In this example, we are going to summon a tamed skeleton horse that is wearing a saddle in Minecraft Java Edition (PC/Mac) 1.20 with the following command:
Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window. Press the Enter key to run the command.
Once the cheat has been entered, the skeleton horse will spawn and appear in your world:
Congratulations, you have summoned a skeleton horse in Minecraft.
If you need help with /summon commands, you can use these tools to automatically generate commands for you: