NBT Tags for Ocelot in Minecraft (Java Edition 1.10)
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an ocelot in Minecraft Java Edition (PC/Mac) 1.10.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.10, find NBT tags for ocelot in another version of Minecraft:
Background
In Minecraft Java Edition 1.10, the entity value for an ocelot is Ozelot
. The Ozelot
entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as Ozelot
). The NBT tag is always surrounded in {} such as {CatType:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CatType:1, Owner:DigMinecraft}.
List of NBT Tags
Here is a list of the NBT tags that you can use for Ozelot
in Minecraft Java Edition (PC/Mac) 1.10:
NBT Tag | Value (Description) | Works With |
---|---|---|
CatType | 0 (The ocelot is a normal ocelot) Example |
/summon /entitydata |
Owner | name (The player that owns the ocelot. If no owner is specified, the ocelot is wild.) Example |
/summon /entitydata |
Sitting | 0 (The ocelot is standing) Example |
/summon /entitydata |
InLove | ticks (The number of game ticks that the ocelot is in love mode and will try to breed with another ocelot) Example |
/summon /entitydata |
Age | ticks (The age of the ocelot in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.) Example |
/summon /entitydata |
ForcedAge | ticks (When a baby ocelot matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.) Example |
/summon /entitydata |
Leashed | 0b (The ocelot is not leashed) Example |
/summon /entitydata |
Leash | Used with the Leashed data tag. Indicates the coordinates of the fence that the ocelot is leashed to. Example |
/summon /entitydata |
CustomName | name (The name to assign to the ocelot. If the name has spaces, you need to surrounded the name value in "".) Example |
/summon /entitydata |
Health | number (The number of health points the ocelot has) Example |
/summon /entitydata |
AbsorptionAmount | number (The number of absorption health points the ocelot has) Example |
/summon /entitydata |
Invulnerable | 0 (The ocelot will take damage like normal) Example |
/summon /entitydata |
PersistenceRequired | 0 (The ocelot will despawn naturally) Example |
/summon /entitydata |
NoAI | 0 (The ocelot will have artificial intelligence and will move/behave like normal) Example |
/summon /entitydata |
Silent | 0 (The ocelot will make its usual noises in the game) Example |
/summon /entitydata |
Fire | ticks (The number of game ticks until the ocelot is no longer on fire - there are 20 ticks in a second) Example |
/summon /entitydata |
PortalCooldown | ticks (The number of game ticks until the ocelot can go through a portal again - there are 20 ticks in a second) Example |
/summon /entitydata |
Air | ticks (The number of game ticks the ocelot has air left for) Example |
/summon /entitydata |
ArmorItems | Since an ocelot does not wear armor, you can use this data tag to list 4 items that you want the ocelot to drop when it is killed (4 custom drops) Syntax Example |
/summon /entitydata |
ArmorDropChances | The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the ocelot is killed, 0.5f means 50%, 0.2f means 20%, and so on. Example |
/summon /entitydata |
UUIDLeast | A number that specifies the right half of the UUID for the ocelot (use UUIDLeast and UUIDMost to target/find a particular ocelot in the game) Example |
/summon /entitydata |
UUIDMost | A number that specifies the left half of the UUID for the ocelot (use UUIDLeast and UUIDMost to target/find a particular ocelot in the game) Example |
/summon /entitydata |
id | Ozelot (The entity value used to represent an ocelot in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers | The mob that is riding on the ocelot. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /entitydata |
NBT Tag Examples
To summon an ocelot that is tamed, owned by DigMinecraft and is a tuxedo cat:
/summon Ozelot ~ ~ ~ {Owner:DigMinecraft, CatType:1}
To summon a baby ocelot that is a tabby, named Kitten and owned by DigMinecraft:
/summon Ozelot ~ ~ ~ {CustomName:Kitten, Owner:DigMinecraft, CatType:2, Age:-25000}
To summon an ocelot that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot). Use a command block to run this command:
/summon Ozelot ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}
To give the closest player a ocelot spawn egg in Minecraft Java Edition (PC/Mac) 1.10:
/give @p spawn_egg 1 0 {EntityTag:{id:Ozelot}}
Target Selectors
Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=Ozelot
value, you can target ocelots:
@e[type=Ozelot]
You can also add a radius value to target ocelots within a certain radius of blocks (for example, r=5
lets you target ocelots within a 5 block radius of where the command is run):
@e[type=Ozelot,r=5]
Target Selector Examples
To change all ocelots to baby ocelots within a 5 block radius:
/entitydata @e[type=Ozelot,r=5] {Age:-25000}
To test for all ocelots within a 50 block radius:
/testfor @e[type=Ozelot,r=50]
To summon a lightning bolt at all ocelots:
/execute @e[type=Ozelot] ~ ~ ~ /summon LightningBolt
To kill all ocelots:
/kill @e[type=Ozelot]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an ocelot in Minecraft:
Command Generators
If you need help, you can use these tools to automatically generate commands for you:
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