NBT Tags for Ocelot in Minecraft (Java Edition 1.11/1.12)

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an ocelot in Minecraft Java Edition (PC/Mac) 1.11 and 1.12.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.11/1.12, find NBT tags for ocelot in another version of Minecraft:

Background

In Minecraft Java Edition 1.11 and 1.12, the entity value for an ocelot is ocelot. The ocelot entity has a unique set of data tags that can be used in Minecraft commands such as: /summon, /entitydata, /give, /fill, /setblock, /testfor.

ocelot tuxedo cat tabby siamese

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as ocelot). The NBT tag is always surrounded in {} such as {CatType:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CatType:1, Owner:DigMinecraft}.

List of NBT Tags

Here is a list of the NBT tags that you can use for ocelot in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:

NBT Tag Value (Description)
CatType

0 (The ocelot is a normal ocelot)
1 (The ocelot is a Tuxedo cat)
2 (The ocelot is a Tabby cat)
3 (The ocelot is a Siamese cat)

Example
{CatType:1}

Owner

name (The player that owns the ocelot. If no owner is specified, the ocelot is wild.)

Example
{Owner:DigMinecraft}

Sitting

0 (The ocelot is standing)
1 (The ocelot is sitting)

Example
{Sitting:1}

InLove

ticks (The number of game ticks that the ocelot is in love mode and will try to breed with another ocelot)

Example
{InLove:400}

Age

ticks (The age of the ocelot in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge

ticks (When a baby ocelot matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

Leashed

0b (The ocelot is not leashed)
1b (The ocelot is leashed)

Example
{Leashed:0b}

Leash

Used with the Leashed data tag. Indicates the coordinates of the fence that the ocelot is leashed to.

Example
{Leashed:1b,Leash:{X:92,Y:72,Z:-206}}

CustomName

name (The name to assign to the ocelot. If the name has spaces, you need to surrounded the name value in "".)

Example
{CustomName:Boots}
{CustomName:"Mouse Catcher"}

Health

number (The number of health points the ocelot has)

Example
{Health:25.0f}

AbsorptionAmount

number (The number of absorption health points the ocelot has)

Example
{AbsorptionAmount:2.0f}

Invulnerable

0 (The ocelot will take damage like normal)
1 (The ocelot will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired

0 (The ocelot will despawn naturally)
1 (The ocelot won't despawn)

Example
{PersistenceRequired:1}

NoAI

0 (The ocelot will have artificial intelligence and will move/behave like normal)
1 (The ocelot will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent

0 (The ocelot will make its usual noises in the game)
1 (The ocelot will not make any noise in the game)

Example
{Silent:1}

Fire

ticks (The number of game ticks until the ocelot is no longer on fire - there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown

ticks (The number of game ticks until the ocelot can go through a portal again - there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air

ticks (The number of game ticks the ocelot has air left for)

Example
{Air:120}

ArmorItems

Since an ocelot does not wear armor, you can use this data tag to list 4 items that you want the ocelot to drop when it is killed (4 custom drops)

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}]}

ArmorDropChances

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the ocelot is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

UUIDLeast

A number that specifies the right half of the UUID for the ocelot (use UUIDLeast and UUIDMost to target/find a particular ocelot in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost

A number that specifies the left half of the UUID for the ocelot (use UUIDLeast and UUIDMost to target/find a particular ocelot in the game)

Example
{UUIDMost:4420078606457655279L}

id

ocelot (The entity value used to represent an ocelot in the EntityTag or Passengers tag)

Example
{id:ocelot}

Passengers

The mob that is riding on the ocelot. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon an ocelot that is tamed, owned by DigMinecraft and is a tuxedo cat:

/summon ocelot ~ ~ ~ {Owner:DigMinecraft, CatType:1}

To summon a baby ocelot that is a tabby, named Kitten and owned by DigMinecraft:

/summon ocelot ~ ~ ~ {CustomName:Kitten, Owner:DigMinecraft, CatType:2, Age:-25000}

To summon an ocelot that has 4 custom drops (3 redstone, 1 gold horse armor, 2 iron ingot and 7 gold ingot):

/summon ocelot ~ ~1 ~ {ArmorItems:[{Count:3,id:redstone}, {Count:1,id:golden_horse_armor}, {Count:2,id:iron_ingot}, {Count:7,id:gold_ingot}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

To give the closest player a ocelot spawn egg in Minecraft Java Edition (PC/Mac) 1.11 and 1.12:

/give @p spawn_egg 1 0 {EntityTag:{id:minecraft:ocelot}}

Target Selectors

Before we finish discussing data tags, let's quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=ocelot value, you can target ocelots:

@e[type=ocelot]

You can also add a radius value to target ocelots within a certain radius of blocks (for example, r=5 lets you target ocelots within a 5 block radius of where the command is run):

@e[type=ocelot,r=5]

Target Selector Examples

To change all ocelots to baby ocelots within a 5 block radius:

/entitydata @e[type=ocelot,r=5] {Age:-25000}

To test for all ocelots within a 50 block radius:

/testfor @e[type=ocelot,r=50]

To summon a lightning bolt at all ocelots:

/execute @e[type=ocelot] ~ ~ ~ /summon lightning_bolt

To kill all ocelots:

/kill @e[type=ocelot]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an ocelot in Minecraft:

Command Generators

If you need help, you can use these tools to automatically generate commands for you: